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Star Wars: X-Wing (Second Edition)

#252328BGG ↗

2018 · 2-2 players · 45min · weight 3.11 · 3,368 ratings

v2 v3

BGG raw

ID
252328
Name
Star Wars: X-Wing (Second Edition)
Year
2018
Rank
1094
Min players
2
Max players
2
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
3.1143
Num weights
70
Bayes avg
6.87724
Average
8.02054
Users rated
3368
Num owned
7317
Wanting
72
Wishing
550
Num comments
524
Fetched at
Sat Apr 25 2026 16:16:44 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action QueueCritical Hits and FailuresDice RollingLine of SightMovement TemplatePlayer EliminationSimultaneous Action SelectionVariable Player Powers
Categories (7)
Aviation / FlightBluffingCollectible ComponentsMiniaturesMovies / TV / Radio themeScience FictionWargame
Description (2611 chars)

X-Wing Second Edition puts you in command of your own squadron of advanced starfighters locked in thrilling, tactical space combat. Following in the footsteps of the first edition, the second edition refines the intuitive and exciting core formula of maneuvering your ships into position by placing a central focus on the visceral thrill of flying starships in the Star Wars galaxy. During a battle, you’ll use your squadron’s unique capabilities to give yourself an advantage in the thick of combat. Each X-Wing ship flies differently, with its own set of maneuvers ranging from gentle banks to aggressive Koiogran turns. As in the game’s first edition, you’ll need to use every ship’s maneuvering capabilities to the fullest in order to strategically position your ships. A round begins with players secretly selecting a maneuver on each of their ships’ unique maneuver dials. Once you’ve decided how each of your ships is going to fly, you’ll begin revealing the dials and moving your ships, starting with the lowest skilled pilots. As you move, you’ll enter a tense duel with your opponent as you both try to line up the perfect shot. Before you can open fire on an opponent’s ship, however, they must be in your firing arc and within range. By carefully selecting your maneuvers, you can get enemy ships in your sights, and once you’ve locked onto your target, you’re free to choose your plan of attack. You might pepper the enemy with blaster fire to whittle away their shields. Or, you could go for massive damage and launch a devastating volley of proton torpedoes. No matter how you approach the battle, you have complete control of your squadron. One player wins when all of their opponent’s ships are destroyed! Slick flying is certainly important, but it isn’t the only consideration you’ll have to make in the midst of a dogfight. As in the first edition of X-Wing, once your ships have completed a maneuver, you can also perform an action to gain the upper hand. Whether you choose to acquire a target lock on a rival ship or barrel roll out of an enemy’s firing arc, the actions you take affect the course of the battle and determine the fate of your squadron. Now, in the second edition of the game, your actions offer greater strategic depth than ever before. Some actions are red and induce stress when they are used. Other actions may be linked, allowing you to chain two actions together and push the limits of how your ship can handle in a dogfight! —description from the publisher

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).