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Tal der Abenteuer: Die Schatzsuche im Himalaja

#25142BGG ↗

2006 · 2-4 players · 45min · weight 1.60 · 369 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
25142
Name
Tal der Abenteuer: Die Schatzsuche im Himalaja
Year
2006
Rank
13170
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.6
Num weights
45
Bayes avg
5.55017
Average
5.87859
Users rated
369
Num owned
724
Wanting
18
Wishing
48
Num comments
131
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Hand ManagementSet Collection
Categories (2)
AdventureTravel
Description (1599 chars)

Tal der Abenteuer gives us a two-sided gameboard with an adventure on each side. There are pawns in four colors, but players do not lay claim to them. Instead, the players play cards capable of moving one of the pawns forward along the paths. The paths diverge often, giving players a chance to send pawns on longer routes or to get them back onto shorter routes. Getting a pawn to certain spaces rewards the player who moved it with gold, diamonds or additional cards (randomly assigned by face-down "stepping-stone" markers). Once a player moves a pawn onto the temple, the end-zone of the path, the first round ends. That player gets 1 diamond. Next, the players are rewarded and/or penalized for the cards left in their hands, based on the zone the pawns have ended in. A card for the pawn in the end zone (the one that ended the round) earns +3 gold, +2 for pawns in the second zone, +1 for those in the third, 0 for those in the fourth and -1 for those in the fifth. Now the board is flipped to the second side and a similar adventure embarked upon. This second side has an additional feature: bridges that are destroyed after crossing, further complicating the choices about divergent paths. At the end of the second side, when a pawn reaches the goal, diamonds are counted and the player with the most diamonds gets 12 gold and second-most gets 6 gold. Cards remaining in hand are again paid off according to the zone the pawn of that color finished in. The game ends after this final scoring, and the player with the most gold wins. Winner of Austrian Spiel der Spiele 2006.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.