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Munchkin Cthulhu

#25071BGG ↗

2007 · 3-6 players · 90min · weight 1.72 · 5,698 ratings

v2 v3

BGG raw

ID
25071
Name
Munchkin Cthulhu
Year
2007
Rank
2317
Min players
3
Max players
6
Playing time
90
Min playtime
90
Max playtime
90
Avg weight
1.7222
Num weights
270
Bayes avg
5.88143
Average
6.19831
Users rated
5698
Num owned
13889
Wanting
36
Wishing
371
Num comments
949
Fetched at
Sat Apr 25 2026 16:18:17 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingTradingVariable Player Powers
Categories (4)
Card GameFightingHorrorHumor
Description (1709 chars)

Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they...level up? Munchkin Cthulhu is a standalone game in the Munchkin universe, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. This base game features four new Classes, including the Cultist, and a lot of classic monsters from outside reality – and they all have Stuff you can take from their twitching bodies. You can play Munchkin Cthulhu by itself, or combine it with any number of other Munchkin titles for mind-bending silliness. Part of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).