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Solar City

#248182BGG ↗

2020 · 1-4 players · 60min · weight 2.60 · 301 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
248182
Name
Solar City
Year
2020
Rank
8532
Min players
1
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.6
Num weights
15
Bayes avg
5.61803
Average
6.60748
Users rated
301
Num owned
447
Wanting
17
Wishing
154
Num comments
82
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
EnclosureTile Placement
Categories (4)
City BuildingEconomicEnvironmentalScience Fiction
Description (2426 chars)

The year is 2035. Humanity is on a brink of extinction and we can’t blame anyone but ourselves. Even despite all the warnings, we were still clogging our sky with smoke and dust driven by short sighted greed. Our planet once green and beautiful, keeps on turning into deathly gray colors. That’s why the world’s brightest minds set into motion this great undertaking. The plan is to transform what we’ve already created, into something that would heal our poisoned world and ensure our survival. It’s in your hands to design the most efficiently working city, that will take us closer to salvation. The game’s theme is strictly linked with the idea of solarpunk. The core concept is set around the state of the environment we live in. Increasing pollution might air and water to become luxury goods. The solution? Conscious urban planning to use city buildings to produce clean energy, oxygen, and water. Various buildings are already being used in the real world in such manner and we can find examples like Bosco Verticale in Milan or Pasona Urban Farm in Tokyo. Solar City is a game where players design the future city. In each turn players choose one of the 3 actions: ● Build a Skyscraper that will bring you profits in the moment of activation ● Build a Public Buildings, that will improve the city structures’ performance. ● Activate the Vertical Farm – cover the Skyscrapers in green, activate the wind turbines, release the water flow, install photovoltaic panels, transforming it into a real factory of bioenergy and oxygen. Each action will activate a part of the city. The player who did that will get the profits from the buildings placed there and, more importantly, will block the possibility of activating this part of the city for the other players. This mechanic force players to adapt their strategy to new situations with each passing minute. The game contains over a dozen different building types. In every game only six of the will be used. Additionally, the game contains random set of Public Buildings. Thanks to that, every Solar City game will be an unique experience. The game takes place over the set number of rounds (depending on the player count) or up until the moment when one player fills their entire board. The winner is the one who contributed more to the positive change in worlds environment (gathered the most Oxygen Points).

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.