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Conflict of Heroes: Awakening the Bear! – Russia 1941-42

#24800BGG ↗

2008 · 1-4 players · 120min · weight 2.99 · 3,093 ratings

v2 v3 fit 0.378

BGG raw

ID
24800
Name
Conflict of Heroes: Awakening the Bear! – Russia 1941-42
Year
2008
Rank
470
Min players
1
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.9916
Num weights
474
Bayes avg
6.581
Average
7.49155
Users rated
3093
Num owned
4016
Wanting
173
Wishing
1012
Num comments
1037
Fetched at
Sat Apr 25 2026 16:15:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Action PointsDice RollingGrid MovementHexagon GridModular BoardSimulation
Categories (2)
WargameWorld War II
Description (1745 chars)

Conflict of Heroes is a fast-paced tactical board game series that follows the development of modern day squad and platoon level tactics, starting with World War II and continuing all the way through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies. Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time. Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system. The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in ten minutes thanks to the programmed instruction approach used in the full-color rulebook. The game also features three- and four-player firefights and optional rules for solitaire play.

LLM v2 (wide)

Core verb
spend action points, activate unit
Decision shape
mixed:probabilistic+spatial
Reward schedule
immediate
Aesthetics
["Challenge", "Narrative"]
Core loop pitch
Alternate single unit activations spending action points to fire, move, rally; manage command pool across the squad.
Translation difficulty
Easy
Difficulty reason
Already has a faithful first-party Steam adaptation by Western Civ Software / Matrix Games. Mechanics are computer-friendly.
Direct digital port
Conflict of Heroes: Awakening the Bear (Steam, Matrix Games)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["action_point_pool", "alternating_single_activation", "command_action_economy", "hex_tactical_combat", "scenario_driven_objectives"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1009 chars)
{
  "game_id": 24800,
  "name": "Conflict of Heroes: Awakening the Bear! – Russia 1941-42",
  "core_verb": "spend action points, activate unit",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Challenge",
    "Narrative"
  ],
  "core_loop_pitch": "Alternate single unit activations spending action points to fire, move, rally; manage command pool across the squad.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already has a faithful first-party Steam adaptation by Western Civ Software / Matrix Games. Mechanics are computer-friendly.",
  "direct_digital_port": "Conflict of Heroes: Awakening the Bear (Steam, Matrix Games)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_point_pool",
    "alternating_single_activation",
    "command_action_economy",
    "hex_tactical_combat",
    "scenario_driven_objectives"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).