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Quirks

#2478BGG ↗

1980 · 1-4 players · 45min · weight 1.97 · 322 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2478
Name
Quirks
Year
1980
Rank
10840
Min players
1
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.9722
Num weights
36
Bayes avg
5.57557
Average
6.1191
Users rated
322
Num owned
708
Wanting
54
Wishing
146
Num comments
154
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Hand ManagementPlayer EliminationSimultaneous Action SelectionSolo / Solitaire Game
Categories (4)
AnimalsCard GameEnvironmentalPrehistoric
Description (1020 chars)

From the back of the box: Create strange plants and animals - QUIRKS of nature. Struggle to keep your creations alive in a world of rapidly changing climates. Strive to be the first player to make three dominant QUIRKS. Match wits against opponents who threaten your survival. But BEWARE! If three of your QUIRKS become extinct, you've lost the game. In Quirks, players build unusual plants, herbivores, and carnivores by combining cards that show one of three segments of that plant or creature. Each card is of a particular quirk: a distinctive trait that may give a bonus. Players attempt to create the dominant species of Plant, Herbivore, and Carnivore in the current niche for that turn's climate type -- Ocean, Forest, Plains, Desert and Jungle. Included are rules for solitaire play, but otherwise Quirks is good for 2-4 players using the standard game. There are also simplified rules for Quirklings, a streamlined version of the game designed for children of ages 7-11, which can handle 2-6 players.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.