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Lincoln

#246201BGG ↗

2018 · 2-2 players · 120min · weight 2.52 · 1,091 ratings

v2 v3

BGG raw

ID
246201
Name
Lincoln
Year
2018
Rank
2607
Min players
2
Max players
2
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
2.5217
Num weights
46
Bayes avg
5.93209
Average
6.86125
Users rated
1091
Num owned
2349
Wanting
54
Wishing
340
Num comments
324
Fetched at
Sat Apr 25 2026 16:18:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area Majority / InfluenceHand ManagementPoint to Point MovementSimulation
Categories (3)
American Civil WarPost-NapoleonicWargame
Description (1387 chars)

Lincoln is a fast-paced, light, two-player, card-driven strategic level board-wargame set in the American Civil War that allows you to re-fight the entire American Civil War in under two hours. Game play uses point-to-point movement and area control, hidden army strengths, and decks of cards providing the command choices and luck; there are no dice. The Union and Confederate players each have their own card decks, reflecting the relative strengths and weaknesses of both sides. The Union player must do all the running to win the game by the time they have cycled through the Union card deck for the third time, having accumulated the required amount of victory points by capturing Confederate controlled areas, as well as squeezing the Confederate player with a naval blockade. The Confederate player must hold on and thwart the North's victory ambitions to win! Each time the decks are cycled, the Union player adds some better quality cards, becoming stronger as the game progresses, where as the Confederate player adds lower quality cards, becoming weaker. The underlying game mechanism is one of "deck destruction" rather than the more normal deck-building. Cards have multiple uses and can be recycled if used one way but during the course of the game you have to decide which cards are going to be permanently sacrificed from your deck cycle to allow you to build units.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).