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Carpe Diem

#245934BGG ↗

2018 · 2-4 players · 75min · weight 2.54 · 8,786 ratings

v2 v3

BGG raw

ID
245934
Name
Carpe Diem
Year
2018
Rank
574
Min players
2
Max players
4
Playing time
75
Min playtime
45
Max playtime
75
Avg weight
2.5361
Num weights
291
Bayes avg
7.04953
Average
7.49166
Users rated
8786
Num owned
13974
Wanting
288
Wishing
1846
Num comments
1692
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Area MovementContractsEnd Game BonusesOpen DraftingTile PlacementTurn Order: ProgressiveVariable Set-up
Categories (1)
Ancient
Description (379 chars)

The players slip into the role of rich patricians in ancient Rome. Everyone is trying to build a lucrative city district to score as many prestige points as possible. The novel way to get to the individual buildings of a district combined with a large variety of score cards make for an unusual game with a large number of strategies. From the successful designer, Stefan Feld.

LLM v2 (wide)

Core verb
pick tile from rondel, place
Decision shape
combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Move a pawn around the outer rondel, take an adjacent tile, slot it into your district where adjacency triggers fire.
Translation difficulty
Easy
Difficulty reason
Rondel drafting plus tile placement onto a personal grid is touch-perfect and deterministic; available on BGA but no first-party app yet.
Direct digital port
Carpe Diem (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["rondel_pawn_drafting", "personal_grid_polyomino", "adjacency_trigger_payoff", "scoring_card_milestones", "feld_point_salad_endgame"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (944 chars)
{
  "game_id": 245934,
  "name": "Carpe Diem",
  "core_verb": "pick tile from rondel, place",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Move a pawn around the outer rondel, take an adjacent tile, slot it into your district where adjacency triggers fire.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Rondel drafting plus tile placement onto a personal grid is touch-perfect and deterministic; available on BGA but no first-party app yet.",
  "direct_digital_port": "Carpe Diem (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "rondel_pawn_drafting",
    "personal_grid_polyomino",
    "adjacency_trigger_payoff",
    "scoring_card_milestones",
    "feld_point_salad_endgame"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).