← all games

Taluva

#24508BGG ↗

2006 · 2-4 players · 45min · weight 2.25 · 9,126 ratings

v2 v3 fit 0.458

BGG raw

ID
24508
Name
Taluva
Year
2006
Rank
444
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.2497
Num weights
725
Bayes avg
6.77871
Average
7.13456
Users rated
9126
Num owned
9224
Wanting
504
Wishing
2300
Num comments
2273
Fetched at
Sat Apr 25 2026 16:15:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
ChainingHexagon GridLayeringPattern BuildingRaceStatic CaptureSudden Death EndingTile Placement
Categories (2)
Abstract StrategyTerritory Building
Description (1962 chars)

In Taluva, players attempt to successfully settle a South Sea island slowly emerging from the ocean waters as volcano after volcano erupts. Each turn, players decide to either have a new volcano erupt along the shore, increasing the size of the island, or to have an existing volcano erupt again, increasing the height of the land around it (and possibly destroying parts of existing settlements). They do this by placing a new tile, consisting of one volcano and two other types of landscape. A tile must always touch at least one other tile, when placed at sea level, or be placed on top of at least two other tiles (without any gaps under the land being created), with the volcano being placed on top of an existing volcano. Next, the player will place one or more wooden buildings; huts, temples or towers. Settlements must always start at the lowest level, by placing a single hut. From there on, existing settlements may expand by placing huts on all hexes of a single type of terrain around the settlement, with temples once the settlement takes up at least three hexes, or with towers, placed at level three or above. The game ends when all tiles have been placed. At that point, the player who's placed most temples wins. Ties are broken by towers, then huts. Ultimate victory - and an immediate end to the game - waits for the player who manages to place all their buildings of two types. Immediate defeat is also possible, when no buildings can legally be played during a player's turn. A lot of strategy results from the various placement rules. Volcanoes may never fully destroy a settlement, so single huts can block volcano placement, protecting other settlements. Alternatively, a well placed volcano can split a large settlement in two, creating the opportunity for both to expand more rapidly than a new settlement would. Limiting your opponent's growth potential is at least as important as preparing the terrain for you to expand upon...

LLM v2 (wide)

Core verb
place tile, stack settlement
Decision shape
spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Place a Y-shaped volcano tile beside or atop the island, then build huts/temples/towers to claim terrain.
Translation difficulty
Medium
Difficulty reason
Vertical 3D stacking is the puzzle and is awkward on small touchscreens; BGA already requires desktop 3D mode.
Direct digital port
Taluva (browser, Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["vertical_stacking_terrain", "destructive_overbuilding", "two_of_three_win_condition", "elevation_gated_buildings", "polyomino_tile_with_volcano"]
Confidence
0.75
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (889 chars)
{
  "game_id": 24508,
  "name": "Taluva",
  "core_verb": "place tile, stack settlement",
  "decision_shape": "spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Place a Y-shaped volcano tile beside or atop the island, then build huts/temples/towers to claim terrain.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Vertical 3D stacking is the puzzle and is awkward on small touchscreens; BGA already requires desktop 3D mode.",
  "direct_digital_port": "Taluva (browser, Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "vertical_stacking_terrain",
    "destructive_overbuilding",
    "two_of_three_win_condition",
    "elevation_gated_buildings",
    "polyomino_tile_with_volcano"
  ],
  "confidence": 0.75
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).