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War on Terror: The Boardgame

#24396BGG ↗

2006 · 3-6 players · 120min · weight 2.49 · 1,213 ratings

v2 v3

BGG raw

ID
24396
Name
War on Terror: The Boardgame
Year
2006
Rank
3930
Min players
3
Max players
6
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.4853
Num weights
136
Bayes avg
5.63582
Average
6.07083
Users rated
1213
Num owned
1902
Wanting
47
Wishing
255
Num comments
413
Fetched at
Sat Apr 25 2026 16:20:19 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Area Movement
Categories (2)
NegotiationWargame
Description (1748 chars)

From the website: The goal of War on Terror, the boardgame is to liberate the world, ridding it of fear and terrorism forever. Naturally, only the biggest and strongest Empires are up to this task and so a certain amount of dominance needs to be proved. Alternatively, you can play as the terrorists, fighting for a world without empires. Everyone starts the game as an Empire, with a couple of free villages and they can settle anywhere in the world. Although peaceful (we had to ban fighting in the first round) the 'politics' of the game already start to form, depending on what oil is discovered and how 'aggressive' the initial settlement choice is. Empires then spread over the planet grabbing all available land, searching for the best oil and the most strategic borders. Some go for towns and cities, other spend their cash on extra empire cards, building up their political options. Maybe, if they're lucky, they'll get an early nuke. Sooner or later someone takes a pop. Maybe the Axis of Evil has declared an Empire evil, giving them a few terrorist cards which are just too tempting not to play. Maybe someone is looking too strong already. Maybe you've got a grudge from a previous game or maybe you just want to win. Either way, war is declared or the terrorists strike! Although it is possible to win the game with all the players still playing as Empires, the more likely outcome is that Empires are destroyed, bankrupted, or simply cave in and become terrorist players. As more empires fall they work together as a single terrorist player. With each new influx of terrorist cards and cash for the terrorist cause, the remaining Empires begin to wish that maybe they shouldn't have funded quite so much terrorism as they did.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).