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Siege Storm

#242343BGG ↗

2019 · 2-2 players · 30min · weight 2.64 · 677 ratings

v2 v3

BGG raw

ID
242343
Name
Siege Storm
Year
2019
Rank
6630
Min players
2
Max players
2
Playing time
30
Min playtime
15
Max playtime
30
Avg weight
2.6364
Num weights
11
Bayes avg
5.68437
Average
6.43855
Users rated
677
Num owned
2722
Wanting
6
Wishing
124
Num comments
244
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Cooperative GameHand ManagementTake ThatVariable Player Powers
Categories (2)
Card GameFantasy
Description (1810 chars)

Siege Storm is a deck building game. You have cards, your enemy has cards. You both cast some creatures and spells, then one of you wins. Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. So you build your army, choose your enemy and try to bring the pain to him, before he brings the pain to you. Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy, and a similar one where your enemy’s units travel to you. Again, just imagine whatever you want – two epic castles in a war or a slow, magic-fest between old, smelly wizards with rheumatism. Cards are everything here: your life bar, your mana, your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive, fancy card’s cost. But there are even more decisions from here! When you play a card, you can play it as an instant and get a trigger effect. Alternatively, you can play it as a creature on your track, then its passive ability will work. It will defend you at first, and once it moves up to the end of your track, it will be able to: a) Activate (attack and trigger its effect) b) Become your supporter (our fancy term for mana) c) Or stay in the middle of the track and make its passive ability work all the time So, you can build powerful combos, you can zombie-rush, you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you, you will lose cards from your resources, so there is that. No cards to draw? You lose. If you like it we might even get some expansions going pretty soon. A co-op mode has also been added.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).