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Space Base

#242302BGG ↗

2018 · 2-5 players · 60min · weight 2.13 · 23,378 ratings

v2 v3 fit 0.575

BGG raw

ID
242302
Name
Space Base
Year
2018
Rank
463
Min players
2
Max players
5
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.1298
Num weights
439
Bayes avg
7.32339
Average
7.54083
Users rated
23378
Num owned
32104
Wanting
761
Wishing
6056
Num comments
3476
Fetched at
Sat Apr 25 2026 16:15:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingOpen DraftingRandom Production
Categories (3)
DiceScience FictionSpace Exploration
Description (1367 chars)

In Space Base, players assume the roles of Commodores of a small fleet of ships. Ships begin docked at their stations and are then deployed to sectors as new ships are commissioned under your command. Use cargo vessels to engage in trade and commerce; mining vessels to build reoccurring base income; and carriers to spread your influence. Establish new colonies for a new Commodore in a sector to gain even more influence. Gain enough influence and you can be promoted to Admiral! Space Base is a quick-to-learn, quick-to-play dice game using the core "I roll, everyone gets stuff" mechanism seen in other games. It's also a strategic engine builder using a player board (your space base) and tableaus of ship cards you can buy and add to your board. The cards you buy and the order you buy them in have interesting implications on your engine beyond just the ability on the card you buy, making for a different type of engine construction than seen in similar games. Players can take their engine in a number of directions: long odds and explosive gains, low luck and steady income, big end-game combos to launch from last to first, or a mix-and-match approach. Ultimately, Space Base is a game you can just start playing and teach everyone how to play in the first round or two and has a satisfying blend of dice-chucking luck and challenging strategic choices.

LLM v2 (wide)

Core verb
everyone gets stuff on roll
Decision shape
probabilistic
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Sensation"]
Core loop pitch
Active player rolls 2d6; everyone activates ships in matching sectors, then buys new ship to upgrade engine.
Translation difficulty
Easy
Difficulty reason
Dice + tableau triggers are the easiest digital pattern. App was announced via Nomad Games but appears unreleased; BGA implementation exists.
Direct digital port
Space Base (Board Game Arena)
Port kind
bga
Closest loop translation
none yet
Primitive tags
["everyone_triggers_on_roll", "active_versus_passive_track", "tableau_slot_overwriting", "split_or_sum_dice_choice", "compounding_income_engine"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (934 chars)
{
  "game_id": 242302,
  "name": "Space Base",
  "core_verb": "everyone gets stuff on roll",
  "decision_shape": "probabilistic",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Sensation"
  ],
  "core_loop_pitch": "Active player rolls 2d6; everyone activates ships in matching sectors, then buys new ship to upgrade engine.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Dice + tableau triggers are the easiest digital pattern. App was announced via Nomad Games but appears unreleased; BGA implementation exists.",
  "direct_digital_port": "Space Base (Board Game Arena)",
  "direct_digital_port_kind": "bga",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "everyone_triggers_on_roll",
    "active_versus_passive_track",
    "tableau_slot_overwriting",
    "split_or_sum_dice_choice",
    "compounding_income_engine"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).