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Ur: 1830 BC

#2396BGG ↗

2001 · 3-6 players · 180min · weight 3.86 · 309 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2396
Name
Ur: 1830 BC
Year
2001
Rank
7148
Min players
3
Max players
6
Playing time
180
Min playtime
180
Max playtime
180
Avg weight
3.8621
Num weights
29
Bayes avg
5.662
Average
6.85534
Users rated
309
Num owned
764
Wanting
132
Wishing
280
Num comments
138
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction / BiddingTile Placement
Categories (2)
AncientCivilization
Description (1502 chars)

This game isn't a true 18xx game, in the sense that it's officially sanctioned by Francis Tresham. However, it shares a good number of characteristics with the 18xx series of games, while still being different enough to be a different game. The game is about diverting water from rivers into irrigation channels and supplying the life-giving water to sections of land. In 18xx, there are private companies; in Ur, there are independent nations. In 18xx, there are companies with shareholders and a majority-controlling president; in Ur, there are countries with landowners and a majority-controlling King. Once a Kingdom has enough land purchased in it, it begins to build water infrastructure in the form of reservoirs and pumps. These structures draw the water away from the rivers into irrigation channels which are drawn straight on the board. Like 18xx, the technology increases as the game progresses, making channel diggers obsolete and bringing out more efficient waterworks. When a section of land is irrigated, the owner earns a small degree income and the kingdom it's located in earns a much larger income, which can then be given to the landowners or kept in the Kingdom's coffers for future upgrades. The game is finally over when all the incoming water is used, forcing the southern tribes to invade, or a kingdom cannot fulfill it's obligation to buy more ditch-diggers and falls into revolution. The player with the largest personal holdings (land and money) is the victor.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.