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Call to Adventure

#238992BGG ↗

2019 · 1-4 players · 60min · weight 2.01 · 7,065 ratings

v2 v3

BGG raw

ID
238992
Name
Call to Adventure
Year
2019
Rank
1390
Min players
1
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.0059
Num weights
169
Bayes avg
6.59508
Average
7.05039
Users rated
7065
Num owned
14195
Wanting
166
Wishing
2080
Num comments
1450
Fetched at
Sat Apr 25 2026 16:17:07 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Cooperative GameDeck, Bag, and Pool BuildingDice RollingSet CollectionSolo / Solitaire GameStorytelling
Categories (3)
Card GameFantasyNovel-based
Description (1425 chars)

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 1-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries. Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to train as a spy, or train as a killer. Each challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the challenge, the more runes they will be able to cast. Failed challenges lead players to acquire experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path. As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).