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Prehistory

#234948BGG ↗

2018 · 2-4 players · 120min · weight 3.91 · 1,004 ratings

v2 v3

BGG raw

ID
234948
Name
Prehistory
Year
2018
Rank
2235
Min players
2
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.9111
Num weights
90
Bayes avg
5.98708
Average
7.15741
Users rated
1004
Num owned
1931
Wanting
47
Wishing
472
Num comments
257
Fetched at
Sat Apr 25 2026 16:18:11 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Area Majority / InfluenceModular BoardSet CollectionTile PlacementWorker Placement
Categories (3)
CivilizationExplorationPrehistoric
Description (1740 chars)

We are running out of food. The area around our campsite doesn't have enough supplies for this many of us. The tribe has no choice; we again have to move on to survive. Now we must travel to discover new areas, look in every nook and cranny for things to eat. We figure, that our best chance is to go our own ways. Which one of us will succeed in finding the richest soil, building a new home, and founding the strongest tribe? In Prehistory, the players act as prehistoric tribe from the late stone age, trying to best manage the food and resource via various actions. We come across many situations that prehistoric people would have faced. Gathering, fishing, hunting, even creating paintings on your walls, or maybe performing a ceremony to influence the forces of nature. All this, while searching for a new home, conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game. Markers in the game have a dual function, they can be resources at one time and action markers at other times. If a player is paying for an action, they count as a resource. On the other hand, if played from the special stock each player has in front of them, then the marker color will instead define the action that is carried out. In each round the players receive new resources, can move on and discover an expanding map. Actions are carried out in two phases. In the first, resources are handed over in the central campsite to gain the rights to perform particular actions. In the second, these markers are then regained as action cubes to carry out additional actions with. Many actions will gain you victory points, the player with the smartest action selection and most points at the end wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).