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Altiplano

#234487BGG ↗

2017 · 2-5 players · 120min · weight 3.29 · 9,715 ratings

v2 v3 fit 0.419

BGG raw

ID
234487
Name
Altiplano
Year
2017
Rank
289
Min players
2
Max players
5
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.2945
Num weights
326
Bayes avg
7.02068
Average
7.42361
Users rated
9715
Num owned
12820
Wanting
372
Wishing
2204
Num comments
1694
Fetched at
Sat Apr 25 2026 16:15:43 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Action PointsContractsDeck, Bag, and Pool BuildingModular BoardOpen DraftingTile PlacementTurn Order: ProgressiveVariable Player PowersVariable Set-upWorker Placement
Categories (1)
Economic
Description (1378 chars)

Altiplano is a bag-building game along the lines of Orléans, set in the South American highlands of the Andes (the "Altiplano"). The competition for limited resources is considerable, as it was in Orléans, but the greater focus in Altiplano is on building up your own production to be the best that it can be - or at least better than that of the other players! The object of the game is for players to use their goods to produce more goods that will be worth points in the end. Each player starts with a unique role tile, giving them access to different goods and methods of production. Players have limited access to production at the start, but they can acquire additional production sites during the game that open up new options. The various types of goods — such as fish, alpaca, cacao, silver and corn — all have their own characteristics and uses. For example, silver can be sold for a high price at the market, fish can be exchanged for other goods at the harbor and alpaca can produce wool at the farm that can then be made into cloth. Aside from building up an effective production, players must fulfill their orders at the right time, develop the road in good time and store their goods cleverly enough to fill their warehouses in the most valuable way. Often, a good warehouse keeper is more relevant in the end than the best producer.

LLM v2 (wide)

Core verb
draw chips, place actions
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge"]
Core loop pitch
Draw goods chips from your bag, slot them into action boards, produce/upgrade goods, refill bag, repeat.
Translation difficulty
Medium
Difficulty reason
Bag-building loops digitize cleanly (Orleans is on mobile), but Altiplano's many production chains demand careful UI.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["bag_building_economy", "chip_to_slot_assignment", "production_upgrade_chain", "warehouse_storage_scoring", "asymmetric_role_start"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (848 chars)
{
  "game_id": 234487,
  "name": "Altiplano",
  "core_verb": "draw chips, place actions",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge"
  ],
  "core_loop_pitch": "Draw goods chips from your bag, slot them into action boards, produce/upgrade goods, refill bag, repeat.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Bag-building loops digitize cleanly (Orleans is on mobile), but Altiplano's many production chains demand careful UI.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "bag_building_economy",
    "chip_to_slot_assignment",
    "production_upgrade_chain",
    "warehouse_storage_scoring",
    "asymmetric_role_start"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).