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Nusfjord

#234277BGG ↗

2017 · 1-5 players · 100min · weight 2.85 · 7,347 ratings

v2 v3

BGG raw

ID
234277
Name
Nusfjord
Year
2017
Rank
556
Min players
1
Max players
5
Playing time
100
Min playtime
20
Max playtime
100
Avg weight
2.8477
Num weights
256
Bayes avg
7.10661
Average
7.63501
Users rated
7347
Num owned
10342
Wanting
663
Wishing
3525
Num comments
1533
Fetched at
Sat Apr 25 2026 16:16:03 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Open DraftingTurn Order: Claim ActionWorker Placement
Categories (2)
EconomicNautical
Description (2008 chars)

Nusfjord is a tranquil fishing village in the Lofoten archipelago in northern Norway. Fifty years ago, business was blooming when the codfish would come for spawning. Today, Nusfjord is more of a museum than a village, with less than a hundred people living there. Imagine how beautiful this place must be given that you must pay a fee to even look at the houses. Cruise ships used to pass by this long and now mostly abandoned island world. In the time period in which the game Nusfjord is set, things looked quite different. Sailing ships dominate the fjord. The rocks around Nusfjord are covered in trees. As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop the harbor and the surrounding landscape, and to succeed you must enlarge your fleet, clear the forest, erect new buildings, and satisfy the local elders. Others do this as well, of course, so the competition is steep. As with Agricola, Caverna, and Ora et Labora, Nusfjord has a worker placement mechanism, with each player starting with three workers that they place on a central board to trigger certain actions. Whether a player wants to clear a forest on their own board, buy a new cutter, or construct a building, they must place a worker on the appropriate space — which is possible only if room is available for this worker. Money is scarce, and one of the quicker and easier ways to get it is to place shares of your own company on the market. This risky action could be worthwhile because if you succeed in buying these shares yourself, you have usually won money and not suffered any disadvantages; however, if an opponent acquires these shares, then you must allow them to benefit from your hard-earned catches at sea. The village elders might want their own share of your catch as well, especially if you've visited them to take certain actions in the village, so if you don't take care, your catch could end up entirely in the hands of others and your camp will be empty.

LLM v2 (wide)

Core verb
place worker on action
Decision shape
combinatorial
Reward schedule
mixed:engine_compounding+delayed
Aesthetics
["Challenge", "Expression"]
Core loop pitch
Place three workers across rounds to fish, build halls, sell shares, and feed elders; forest tiles unlock new worker spots.
Translation difficulty
Hard
Difficulty reason
Rosenberg-style worker placement with deep building combos — interaction-blocking is the point and AI struggles to threaten it. No app exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["action_spaces_with_blocking", "share_dilution_economy", "building_combo_engine", "fish_dividend_to_others", "elder_endgame_constraint"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (922 chars)
{
  "game_id": 234277,
  "name": "Nusfjord",
  "core_verb": "place worker on action",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:engine_compounding+delayed",
  "aesthetics": [
    "Challenge",
    "Expression"
  ],
  "core_loop_pitch": "Place three workers across rounds to fish, build halls, sell shares, and feed elders; forest tiles unlock new worker spots.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Rosenberg-style worker placement with deep building combos — interaction-blocking is the point and AI struggles to threaten it. No app exists.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_spaces_with_blocking",
    "share_dilution_economy",
    "building_combo_engine",
    "fish_dividend_to_others",
    "elder_endgame_constraint"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).