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Munchkin Impossible

#22948BGG ↗

2006 · 3-6 players · 120min · weight 1.83 · 1,187 ratings

v2 v3

BGG raw

ID
22948
Name
Munchkin Impossible
Year
2006
Rank
5010
Min players
3
Max players
6
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
1.8286
Num weights
70
Bayes avg
5.60351
Average
5.9434
Users rated
1187
Num owned
3136
Wanting
21
Wishing
158
Num comments
206
Fetched at
Sat Apr 25 2026 16:21:42 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Dice RollingTradingVariable Player Powers
Categories (4)
Card GameFightingHumorSpies / Secret Agents
Description (1760 chars)

Publisher's DescriptionThe Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... 'Take Their Stuff!' You can play Munchkin Impossible by itself, or combine it with any number of other Munchkin games for more shameless silliness. OtherPart of the Munchkin series. Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play. There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).