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Santa Maria

#229220BGG ↗

2017 · 1-4 players · 90min · weight 3.03 · 7,514 ratings

v2 v3 fit 0.479

BGG raw

ID
229220
Name
Santa Maria
Year
2017
Rank
333
Min players
1
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
3.0347
Num weights
288
Bayes avg
6.96858
Average
7.45482
Users rated
7514
Num owned
9760
Wanting
307
Wishing
1540
Num comments
1281
Fetched at
Sat Apr 25 2026 16:15:46 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingNetwork and Route BuildingOpen DraftingSet CollectionTile PlacementVariable Player Powers
Categories (2)
CivilizationFarming
Description (1323 chars)

Santa Maria is a streamlined, medium complexity Eurogame in which each player establishes and develops a colony. The game features elements of dice drafting and strategic engine building. The game is low on luck and has no direct destructive player conflict; all components are language independent. In the game, you expand your colony by placing polyominoes with buildings on your colony board. Dice (representing migrant workers) are used to activate buildings; each die activates a complete row or column of buildings in your colony. The buildings are activated in order (left to right / top to bottom), then the die is placed on the last activated building to block this space. It is therefore crucial where you put new buildings in your colony, and in which order you use the dice. As the game progresses, you produce resources, form shipping routes, send out conquistadors, and improve your religious power to recruit monks. When you recruit a monk, you must decide if it becomes a scholar (providing a permanent special ability), a missionary (for an immediate bonus) or a bishop (for possible end game points). The player who has accumulated the most happiness after three rounds wins. The available specialists, end game bonuses and buildings vary from game to game, which makes for near endless replayability.

LLM v2 (wide)

Core verb
place die, fire row
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Slot a die into your colony grid to activate every building in that row or column in order.
Translation difficulty
Easy
Difficulty reason
Grid puzzle with dice resolution is highly touch-friendly; small footprint and short rounds.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["row_column_activation", "die_blocks_space", "polyomino_engine_layout", "specialist_lockin", "round_count_tight_arc"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (806 chars)
{
  "game_id": 229220,
  "name": "Santa Maria",
  "core_verb": "place die, fire row",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Slot a die into your colony grid to activate every building in that row or column in order.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Grid puzzle with dice resolution is highly touch-friendly; small footprint and short rounds.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "row_column_activation",
    "die_blocks_space",
    "polyomino_engine_layout",
    "specialist_lockin",
    "round_count_tight_arc"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).