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Seismic

#22673BGG ↗

2006 · 2-4 players · 45min · weight 1.60 · 274 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
22673
Name
Seismic
Year
2006
Rank
16798
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
1.6047
Num weights
43
Bayes avg
5.52903
Average
5.80341
Users rated
274
Num owned
452
Wanting
7
Wishing
35
Num comments
142
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Tile Placement
Categories (2)
Territory BuildingTravel
Description (1112 chars)

From the Atlas Games website: "The industrious yet short-sighted Seismic Asphalt & Paving Company -- located in the sleepy town of San Andreas, California -- has put you in charge of one of its many road crews. Your job is to build a network of roadways around San Andreas proper. But San Andreas is rather prone to earthquakes, which have a tendency to destroy the beautiful stretches of pavement you've been laying. After all the asphalt is put down, which road crew will end up connecting the most highway in between quakes?" In Seismic, players place hexagonal highway tiles to build long, complete sections of highways, scoring points for each tile as well as bonus points for the ending "intersection" tiles in their routes. Scores aren't tallied until the end of the game, because at any time, earthquakes can occur, destroying tiles along the most-built direction leading out from the central "San Andreas" tile. Players constantly need to be claiming as many long roadways as possible while ensuring that their highways aren't the ones that are going to be destroyed if and when an earthquake occurs.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.