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Halloween

#225317BGG ↗

2017 · 2-4 players · 90min · weight 2.90 · 319 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
225317
Name
Halloween
Year
2017
Rank
8333
Min players
2
Max players
4
Playing time
90
Min playtime
45
Max playtime
90
Avg weight
2.9048
Num weights
21
Bayes avg
5.62297
Average
6.82618
Users rated
319
Num owned
685
Wanting
19
Wishing
171
Num comments
111
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsAction RetrievalArea MovementDice RollingVariable Player Powers
Categories (2)
HorrorMiniatures
Description (1399 chars)

It's Halloween — time to haunt poor unfortunate humans who think the holiday is all fun and games, but wait until you unleash ghosts upon this little town. Use your knowledge and wit to summon ghosts, move them around town, scare people, and even fight other ghosts because only one demon lord can boast of being the scariest demon lord of them all. Halloween is a tactical game for 2 to 4 players in which you take on the role of a demon lord that controls the many ghosts on the board. Carefully plan your actions through a unique mechanism that allows you to manage multiple ghosts to try to outwit your opponents. Summon ghosts, move them round the board, fight other ghosts, or use one of the numerous action cards that can give you great tactical advantage. During each player’s turn, that player will perform three of the actions available on their Player Board. Each player can activate any Ghost on the main board, provided that its requirements are met. Players can also, at any time during their turn, occupy one or more Action Cards. These greatly enhance players’ options in the game. The game proceeds clockwise from the first player until the end of the game is triggered; this will happen when a player has completely run out of Haunt Tokens or if they occupy five Action Cards. A final scoring then happens, and the player with the most Haunt Points (HP) wins.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.