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The Cousins' War

#224133BGG ↗

2017 · 2-2 players · 30min · weight 1.96 · 640 ratings

v2 v3

BGG raw

ID
224133
Name
The Cousins' War
Year
2017
Rank
4427
Min players
2
Max players
2
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.9583
Num weights
24
Bayes avg
5.83375
Average
7.09579
Users rated
640
Num owned
1101
Wanting
64
Wishing
305
Num comments
171
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action / EventArea Majority / InfluenceCampaign / Battle Card DrivenDice RollingSimulation
Categories (4)
Card GameMedievalRenaissanceWargame
Description (1303 chars)

The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England. The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle. In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board. You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round. Two promo cards are included in each copy of The Cousins' War: Guilds of London: The Secret Guild of Guildsmen and Snowdonia: Supply Wagon/Cannon

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).