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Yspahan

#22345BGG ↗

2006 · 2-4 players · 60min · weight 2.37 · 8,281 ratings

v2 v3 fit 0.502

BGG raw

ID
22345
Name
Yspahan
Year
2006
Rank
493
Min players
2
Max players
4
Playing time
60
Min playtime
45
Max playtime
60
Avg weight
2.3705
Num weights
888
Bayes avg
6.68865
Average
7.04266
Users rated
8281
Num owned
8124
Wanting
265
Wishing
1139
Num comments
2256
Fetched at
Sat Apr 25 2026 16:15:58 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Action DraftingArea Majority / InfluenceDice Rolling
Categories (2)
DiceEconomic
Description (1192 chars)

1598. Yspahan the fair becomes the capital of the Persian empire. Thus, being placed at the center of the world, the city enjoys a period of cultural and economic blossoming. The cities and villages of the region intend to take advantage of this expansion. Caravans loaded with goods and jewels set out for the desert, bearing the promises of a radiant future.... The players embody merchants trading with Yspahan. Meaning to take advantage of the coming of the Shah’s supervisor, they score points by placing their merchandise in the right shops, by sending them to the caravan, and by constructing buildings. In Yspahan, players draft their action for the turn in order, but a roll of the dice determines which actions are available and how powerful they will be. You can earn points in the short-term by claiming shops in the city or by sending your traders to the caravan. You can also improve your infrastructure by constructing buildings that improve your actions or picking up action cards that give you extra options. Every 7 turns (each "week"), points are scored in the city and caravan, and after 3 weeks, the wise traders will see who among them has profited the most...

LLM v2 (wide)

Core verb
pick dice group, take action
Decision shape
mixed:probabilistic+combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Roll communal dice, pick one face-group as your action; race to fill souks before weekly scoring.
Translation difficulty
Easy
Difficulty reason
Dice tower and area-majority scoring resolve cleanly digitally; no app exists, but the rules port readily.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["shared_dice_pool_drafting", "weekly_scoring_pulse", "caravan_track_progression", "supervisor_pawn_majority", "face_value_action_mapping"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (876 chars)
{
  "game_id": 22345,
  "name": "Yspahan",
  "core_verb": "pick dice group, take action",
  "decision_shape": "mixed:probabilistic+combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Roll communal dice, pick one face-group as your action; race to fill souks before weekly scoring.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Dice tower and area-majority scoring resolve cleanly digitally; no app exists, but the rules port readily.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "shared_dice_pool_drafting",
    "weekly_scoring_pulse",
    "caravan_track_progression",
    "supervisor_pawn_majority",
    "face_value_action_mapping"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).