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DC Spyfall

#221371BGG ↗

2018 · 3-8 players · 50min · weight 1.25 · 367 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
221371
Name
DC Spyfall
Year
2018
Rank
9844
Min players
3
Max players
8
Playing time
50
Min playtime
40
Max playtime
50
Avg weight
1.25
Num weights
8
Bayes avg
5.59115
Average
6.26619
Users rated
367
Num owned
1237
Wanting
20
Wishing
157
Num comments
95
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
ActingRole PlayingVoting
Categories (6)
BluffingComic Book / StripDeductionHumorParty GameSpies / Secret Agents
Description (1831 chars)

Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round! DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! If the Joker player guesses the location, the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is. The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks, you won't know you're playing with this deck until someone figures it out. Super power cards can give a player an ability for a round, such as being able to dodge a question, or require a player to modify their behavior; for example, Super Speed forces a player to answer a question in three words or less.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.