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Pandemic Legacy: Season 2

#221107BGG ↗

2017 · 2-4 players · 60min · weight 3.25 · 18,265 ratings

v2 v3

BGG raw

ID
221107
Name
Pandemic Legacy: Season 2
Year
2017
Rank
31
Min players
2
Max players
4
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
3.245
Num weights
347
Bayes avg
7.68949
Average
8.01256
Users rated
18265
Num owned
34770
Wanting
310
Wishing
4822
Num comments
2837
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (11)
Action PointsCooperative GameHand ManagementLegacy GamePick-up and DeliverPoint to Point MovementScenario / Mission / Campaign GameSet CollectionTagsTradingVariable Player Powers
Categories (4)
EnvironmentalExplorationMedicalScience Fiction
Description (1040 chars)

Description from the publisher: The world almost ended 71 years ago... The plague came out of nowhere and ravaged the world. Most died within a week. Nothing could stop it. The world did its best. It wasn't good enough. For three generations, we, the last fragments of humanity have lived on the seas, on floating stations called "havens." Far from the plague, we are able to provide supplies to the mainland to keep them (and us) from succumbing completely. We've managed to keep a network of the largest known cities in the world alive. Things have been tough the past few years. Cities far away from the havens have fallen off our grid... Tomorrow, a small group of us head out into what's left of the world. We don't know what we'll find. Pandemic Legacy: Season 2 is an epic cooperative game for 2 to 4 players. Unlike most other games, this one is working against you. What's more, some of the actions you take in Pandemic Legacy will carry over to future games. No two worlds will ever be alike! Part of the Pandemic series.

LLM v2 (wide)

Core verb
spend actions, deliver supplies
Decision shape
mixed:combinatorial+spatial
Reward schedule
delayed
Aesthetics
["Narrative", "Fellowship", "Challenge"]
Core loop pitch
Spend 4 actions to move/supply cities while infections spread; permanent stickers and unlocks evolve a campaign world.
Translation difficulty
Hard
Difficulty reason
Legacy persistence and physical sticker/destruction component is the emotional hook — translating that to digital strips the magic. No digital legacy version exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["legacy_permanent_state_change", "coop_action_economy", "supply_pickup_deliver", "infection_card_resurfacing", "campaign_unlock_envelopes"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (940 chars)
{
  "game_id": 221107,
  "name": "Pandemic Legacy: Season 2",
  "core_verb": "spend actions, deliver supplies",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Narrative",
    "Fellowship",
    "Challenge"
  ],
  "core_loop_pitch": "Spend 4 actions to move/supply cities while infections spread; permanent stickers and unlocks evolve a campaign world.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Legacy persistence and physical sticker/destruction component is the emotional hook — translating that to digital strips the magic. No digital legacy version exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "legacy_permanent_state_change",
    "coop_action_economy",
    "supply_pickup_deliver",
    "infection_card_resurfacing",
    "campaign_unlock_envelopes"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).