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Caverna: Cave vs Cave

#220520BGG ↗

2017 · 1-2 players · 40min · weight 2.56 · 7,364 ratings

v2 v3

BGG raw

ID
220520
Name
Caverna: Cave vs Cave
Year
2017
Rank
580
Min players
1
Max players
2
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
2.5622
Num weights
201
Bayes avg
6.68375
Average
7.07791
Users rated
7364
Num owned
14531
Wanting
197
Wishing
1302
Num comments
1271
Fetched at
Sat Apr 25 2026 16:16:04 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Tile PlacementWorker Placement
Categories (3)
EconomicFantasyFarming
Description (1131 chars)

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In more detail, each player starts the game with an individual player board that's covered with a random assortment of face-down building/room tiles and only one space. Some tiles are face up and available for purchase at the start of play. Four action tiles lie face up as well. At the start of each of the eight rounds, one new action tile is revealed, then players alternate taking actions, with the number of actions increasing from two up to four over the course of the game. As players excavate their mountainous player board, new building and room tiles are added to the pool; some rooms can be used immediately when acquired, whereas others require the use of an action tile. After eight rounds, players tally their points for buildings constructed and gold collected to see who wins.

LLM v2 (wide)

Core verb
buy tile, place in cave
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Discovery"]
Core loop pitch
Pick one of a tightening pool of action tiles to excavate, build, and slot rooms into your dwarf cave.
Translation difficulty
Easy
Difficulty reason
Two-player, short, fully deterministic tile economy adapts trivially. While Caverna proper has a Digidiced port, this two-player spin-off has no standalone app.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["action_pool_growth", "two_player_mirror_economy", "tile_slot_constraint", "compressed_engine_arc", "tableau_room_synergy"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (905 chars)
{
  "game_id": 220520,
  "name": "Caverna: Cave vs Cave",
  "core_verb": "buy tile, place in cave",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Pick one of a tightening pool of action tiles to excavate, build, and slot rooms into your dwarf cave.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Two-player, short, fully deterministic tile economy adapts trivially. While Caverna proper has a Digidiced port, this two-player spin-off has no standalone app.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "action_pool_growth",
    "two_player_mirror_economy",
    "tile_slot_constraint",
    "compressed_engine_arc",
    "tableau_room_synergy"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).