← all games

Cerebria: The Inside World

#218479BGG ↗

2018 · 1-4 players · 120min · weight 4.33 · 2,941 ratings

v2 v3

BGG raw

ID
218479
Name
Cerebria: The Inside World
Year
2018
Rank
1031
Min players
1
Max players
4
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
4.3345
Num weights
275
Bayes avg
6.64768
Average
7.68842
Users rated
2941
Num owned
5780
Wanting
146
Wishing
1618
Num comments
750
Fetched at
Sat Apr 25 2026 16:16:39 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea Majority / InfluenceCooperative GameDeck ConstructionHand ManagementPoint to Point MovementTeam-Based GameVariable Player Powers
Categories (1)
Fantasy
Description (1720 chars)

Cerebria is a dynamic, team-based, objective-driven area control game, where players play as Spirits, powerful entities representing Bliss or Gloom. These opposing forces - the two sides of human nature - struggle to control and shape the Inside World, the metaphorical representation of an evolving personality. Cerebria introduces a unique theme and numerous innovative mechanisms. The game is centered around the player-controlled Spirits, and the Emotion cards controlling Cerebria’s areas, each with their own stats and abilities. The Spirits can perform up to three actions on their turn. These include moving between Cerebria’s Realms and Frontiers, using the specific powers of the Realms, invoking and upgrading Emotion cards, removing opposing Emotions, and building Fortresses to consolidate their influence on certain areas. The Actions cost Willpower, gained primarily by absorbing from the Origin’s Spheres in the middle of the board. Both Bliss and Gloom also have a rare shared team resource, Ambition, enabling them to use the game’s most powerful effects. The teams can score points either by accomplishing publicly known minor objectives (the Intentions), or completing their major objectives (the Aspirations), which change dynamically during the course of the game. Scoring Aspirations allows players to add Bliss and Gloom Fragments to the Identity, built in the middle of the board. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during the scoring events. The game is won by the side with more influence over the finished Identity, thus becoming the dominant force in Cerebria.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).