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High-Bid

#218BGG ↗

1963 · 2-4 players · 25min · weight 1.79 · 292 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
218
Name
High-Bid
Year
1963
Rank
14719
Min players
2
Max players
4
Playing time
25
Min playtime
25
Max playtime
25
Avg weight
1.7941
Num weights
34
Bayes avg
5.53942
Average
5.89332
Users rated
292
Num owned
1304
Wanting
15
Wishing
38
Num comments
247
Fetched at
Wed Apr 29 2026 05:34:57 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Auction / BiddingSet Collection
Categories (1)
Negotiation
Description (3163 chars)

Players represent collectors attempting to gather sets of valuable properties and artifacts ... coins, antiques, miniatures, etc. These sets are worth handsome sums at game's end. Individual pieces of a set are worthless at game's end, but are able to be sold during the course of the game in order to provide a cash-flow. These 'properties' are represented on cards. There are 12 different types of properties, varying from 3 - 6 pieces per set. Naturally, the sets containing six pieces are much more valuable than the sets containing only three pieces as it is much more difficult to complete these larger sets. Each player is dealt six cards and given a starting 'fund' of $2,000. The top 'property' card is revealed and a bidding ensues. The winner pays the bank and takes the card into his hand. The player then has the option of selling 1 - 3 properties to the bank. The idea here is to rid yourself of properties that you do not wish to collect and provide a source of income. There is danger, however. The sales price is determined randomly via the roll of two dice. The price can vary from 25% - 100% of the listed worth of the item. Further, if a '0' is rolled on one of the dice, then the item is NOT sold outright, but rather an auction takes place amongst the players. This can result in a substantially reduced price to the seller, or a higher price, depending upon the demand for the item. Further, it is quite possible that no one desires the item, so the seller must take the item back into his hand. There is also the possibility that the player will earn a $200 bonus if the proper digit is rolled on one of the dice. When a property is sold, it is placed on the appropriate section of the 'board' - 25%, 50%, 75%, or 100% (there really isn't a board, just a card holder that indicates these sections). After a player sells properties, he may surrender one of the special 'buyer' cards and purchase from 1 - 3 cards from one of these markets. The player must pay the indicated price (based on the particular percentage market where the property is located) and take the property into his hand. Again, there is a decision to be made here. Buyer cards are very valuable, as they can be used in a number of fashions: 1) Purchase properties, as described above; 2) Used as a 'wild' card to complete a set; or 3) Valued as $500.00 at the end of the game. So, a player has to weigh the advantages of each of these options and play accordingly. Buyer cards are purchases at auction in conjunction with a property card. When a Buyer card is revealed, another card is then revealed, and both cards are then auctioned together. The auction is a 'sealed' auction, however, so the stakes are often high as these cards carry tremendous advantages. The game continues in this fashion until the property deck expires or a player calls an end to the game. One can only do this, however, if he has a total value (property sets plus cash) in excess of $5,000. Even then, a player should only do this when he feels he has more assets than any of his opponents. As High Bid, this game was published for the 3M Bookshelf Series and 3M Gamette Series.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.