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Dice Throne: Season One

#216734BGG ↗

2018 · 2-6 players · 40min · weight 2.07 · 6,588 ratings

v2 v3

BGG raw

ID
216734
Name
Dice Throne: Season One
Year
2018
Rank
522
Min players
2
Max players
6
Playing time
40
Min playtime
20
Max playtime
40
Avg weight
2.066
Num weights
106
Bayes avg
6.83557
Average
7.48386
Users rated
6588
Num owned
9312
Wanting
208
Wishing
2054
Num comments
1173
Fetched at
Sat Apr 25 2026 16:16:01 GMT+0000 (Coordinated Universal Time)
Mechanisms (6)
Dice RollingDie Icon ResolutionRe-rolling and LockingTake ThatTeam-Based GameVariable Player Powers
Categories (4)
Card GameDiceFantasyFighting
Description (2711 chars)

Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's). Let's take a look at a turn of a 1v1 game. The game begins with 2 players selecting their heroes. Player One chooses Moon Elf and player two picks Barbarian. Each player begins the game with 50 HP (Health Points). Player One (the Moon Elf) won the roll to go first. The Moon Elf draws their 4 starting game cards and begins the game with 1 CP (Combat Point). Note- The player that wins the starting roll does not draw a card (above their starting hand of 4) or gain CP above their 1 starting CP. The Moon Elf then checks for status effects (like poison, or Burn) to resolve. The next phase is called Main Phase (1). This is where the Moon Elf player can upgrade their hero board with cards from their hands if they have enough CP to pay for the upgrades. They can also play any Main Phase Action cards (blue cards). Then they enter the Offensive Roll Phase. The Moon Elf can take up to 3 roll attempts (with their 5 dice) to accomplish an action or attack from their hero board. After deciding on an action within the 3 roll attempts an action is declared. Then the Defensive Roll Phase begins where the opponent (Barbarian) can use their defensive roll (as it appears on their hero board). The amount of damage or incoming status affects are resolved and that concludes the Defensive Roll Phase. During Offensive and Defensive Roll Phase any player can play Roll Phase Action cards from their hand as long as they have the CP to pay for it. The Moon Elf player enters their second Main Phase where they can do any final hero board upgrades or play blue Main Phase Action cards. The Moon Elf then must discard any extra cards over 6 from their hand. The Barbarian player begins his turn by drawing one additional card (over his starting hand of 4) and gaining one CP (Combat Point) for a total of 2. The Barbarian then follows the same phases the Moon Elf. The game alternates hero turns until one player is at 0 Health. DiceThrone is for 2-6 players, ages 8+, and runs 20-30 minutes for a battle. With the ever expanding gallery of heroes the game feels fresh each time you jump in!

LLM v2 (wide)

Core verb
roll yahtzee dice, play combat card
Decision shape
mixed:probabilistic+combinatorial
Reward schedule
mixed:immediate+engine_compounding
Aesthetics
["Challenge", "Fantasy", "Fellowship"]
Core loop pitch
Reroll five custom dice toward your hero's attack patterns, spend combat points on cards that buff or disrupt.
Translation difficulty
Easy
Difficulty reason
Yahtzee-style locking plus card play is a textbook digital fit; an official cross-platform port is in production via Kickstarter.
Direct digital port
Dice Throne Digital (Steam/iOS/Android/Quest, Roxley)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["yahtzee_attack_pattern", "hero_asymmetric_dicepool", "combat_point_economy", "reroll_with_locking", "interrupt_card_stack"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (1009 chars)
{
  "game_id": 216734,
  "name": "Dice Throne: Season One",
  "core_verb": "roll yahtzee dice, play combat card",
  "decision_shape": "mixed:probabilistic+combinatorial",
  "reward_schedule": "mixed:immediate+engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Fellowship"
  ],
  "core_loop_pitch": "Reroll five custom dice toward your hero's attack patterns, spend combat points on cards that buff or disrupt.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Yahtzee-style locking plus card play is a textbook digital fit; an official cross-platform port is in production via Kickstarter.",
  "direct_digital_port": "Dice Throne Digital (Steam/iOS/Android/Quest, Roxley)",
  "direct_digital_port_kind": "first_party",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "yahtzee_attack_pattern",
    "hero_asymmetric_dicepool",
    "combat_point_economy",
    "reroll_with_locking",
    "interrupt_card_stack"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).