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Thunderstone Quest

#215341BGG ↗

2018 · 2-4 players · 90min · weight 2.89 · 4,818 ratings

v2 v3

BGG raw

ID
215341
Name
Thunderstone Quest
Year
2018
Rank
380
Min players
2
Max players
4
Playing time
90
Min playtime
60
Max playtime
90
Avg weight
2.8932
Num weights
103
Bayes avg
6.93705
Average
7.71679
Users rated
4818
Num owned
11620
Wanting
258
Wishing
2183
Num comments
1180
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (2)
Deck, Bag, and Pool BuildingScenario / Mission / Campaign Game
Categories (2)
Card GameFantasy
Description (1500 chars)

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

LLM v2 (wide)

Core verb
buy heroes, raid dungeon
Decision shape
combinatorial
Reward schedule
engine_compounding
Aesthetics
["Challenge", "Fantasy", "Narrative"]
Core loop pitch
Buy heroes and gear into your deck, then commit a hand to dungeon combat with light/attack thresholds.
Translation difficulty
Medium
Difficulty reason
Deckbuild + dungeon-fight loop is screen-native (StS proved it), but no official Thunderstone port exists; only TTS mods.
Direct digital port
Port kind
Closest loop translation
Slay the Spire
Primitive tags
["deck_into_combat_check", "light_threshold_dungeon_depth", "monster_row_market", "hero_xp_card_upgrade", "scenario_quest_book"]
Confidence
0.55
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (892 chars)
{
  "game_id": 215341,
  "name": "Thunderstone Quest",
  "core_verb": "buy heroes, raid dungeon",
  "decision_shape": "combinatorial",
  "reward_schedule": "engine_compounding",
  "aesthetics": [
    "Challenge",
    "Fantasy",
    "Narrative"
  ],
  "core_loop_pitch": "Buy heroes and gear into your deck, then commit a hand to dungeon combat with light/attack thresholds.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Deckbuild + dungeon-fight loop is screen-native (StS proved it), but no official Thunderstone port exists; only TTS mods.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "Slay the Spire",
  "primitive_tags": [
    "deck_into_combat_check",
    "light_threshold_dungeon_depth",
    "monster_row_market",
    "hero_xp_card_upgrade",
    "scenario_quest_book"
  ],
  "confidence": 0.55
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).