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Federation Commander: Romulan Border

#21373BGG ↗

2006 · 2-8 players · 60min · weight 3.51 · 266 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
21373
Name
Federation Commander: Romulan Border
Year
2006
Rank
6249
Min players
2
Max players
8
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
3.5122
Num weights
41
Bayes avg
5.70136
Average
7.71305
Users rated
266
Num owned
669
Wanting
45
Wishing
100
Num comments
85
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Action PointsDice RollingHexagon GridScenario / Mission / Campaign GameSimultaneous Action Selection
Categories (3)
Movies / TV / Radio themeScience FictionWargame
Description (1972 chars)

New captains are sent to fight pirates. Bold captains are sent to fight Klingons. Only the clever Captains are sent to fight the crafty cloaked Romulans! From the designer of Star Fleet Battles and Federation & Empire, Federation Commander: Romulan Border is a fast-moving game of starship combat in the Star Fleet Universe. This is not an 'introduction' to some other title. This is a product in an entirely new direction for the Star Fleet Universe, featuring production values expected by 21st-century gamers - mounted game maps, laminated full-color ship cards, full color counters, and laminated full-color play aids. This is the second base set in the Federation Commander Series (Federation Commander: Klingon Border being the other). This is a complete game and does not require any other products for use. All other Federation Commander Products will work with Romulan Border. Components: 60-page Rev-4 rulebook, 216 half-inch and 20 one-inch full color die cut playing pieces, four full-color double-sided laminated player reference cards, sixteen full color double-sided laminated ship cards, six 8.5x11 hard-mounted double-sided map panels, two dice, paper clips for energy track, wipe-off marker. Improvements over Klingon Border: Higher-quality maps (now used in both products), real wipe-off marker, latest revision rulebook, expanded Sequence of Play. It is far more than just "SFB Lite." It uses the best concepts from the best-selling space combat game of all time with Euro-Game production values and ease of play. Key points include: A typical duel takes one hour The largest fleet battles take four hours, not four days. Energy is spent "on the fly" via a marker on a sliding scale. Ship diagrams are laminated (multiple use, no photocopies!). Color coded charts and ship cards make it easier remembering what goes where. Expansions include more ships, more scenarios, more maps - not complex new rules.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.