← all games

Shadowrun: The Trading Card Game

#2123BGG ↗

1997 · 2-8 players · 60min · weight 2.73 · 304 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
2123
Name
Shadowrun: The Trading Card Game
Year
1997
Rank
10049
Min players
2
Max players
8
Playing time
60
Min playtime
60
Max playtime
60
Avg weight
2.7273
Num weights
33
Bayes avg
5.58776
Average
6.47174
Users rated
304
Num owned
553
Wanting
34
Wishing
59
Num comments
98
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Deck Construction
Categories (5)
Card GameCollectible ComponentsFantasyFightingScience Fiction
Description (1550 chars)

This game takes fantasy with magic, elves, dwarves, orcs, trolls etc., and puts them in a cyberpunk world 60 years in the future. There are 7 types of cards... Runners - You collect groups of these characters and use them to make runs on objectives. Some of these can support the group through computers while staying safe at home. These cards have symbols on them that represent their abilities and these are use to bypass threats without actually having to face them. Objectives - These are what you are making runs on. They are worth reputation points and usually have a task that you must best or a number of symbols that you have to match with the symbols on your runners. Challenge - You assign these to the objectives as additional hurdles that you have to get by before you can tackle the objective. Usually you can overcome them with the right symbols but if not they can represent nasty things you will have to fight or things that will just hurt you. Gear - This is stuff that you assign to runners to help them make runs. Some gear requires you to have a runner with a matching symbol. Locations - These represent places that you control and can help you in various ways. Contacts - These represent people that will help you. Specials - These are instants that you play to affect the current situation. Everything is driven by money which is hard to come by. It costs money to acquire almost every card and a lot of cards require money spent just to keep them in play or every time you use them.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.