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Magic Maze

#209778BGG ↗

2017 · 1-8 players · 15min · weight 1.75 · 23,864 ratings

v2 v3

BGG raw

ID
209778
Name
Magic Maze
Year
2017
Rank
375
Min players
1
Max players
8
Playing time
15
Min playtime
15
Max playtime
15
Avg weight
1.7476
Num weights
412
Bayes avg
6.77589
Average
6.93633
Users rated
23864
Num owned
38093
Wanting
360
Wishing
4736
Num comments
3466
Fetched at
Sat Apr 25 2026 16:15:49 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
Communication LimitsCooperative GameElapsed Real Time EndingGrid MovementMap AdditionModular BoardReal-TimeScenario / Mission / Campaign GameSolo / Solitaire GameVariable Player Powers
Categories (4)
ExplorationFantasyMazeReal-time
Description (1575 chars)

Description from the publisher: After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull off their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off? Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together. At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!

LLM v2 (wide)

Core verb
move any pawn silently
Decision shape
social
Reward schedule
immediate
Aesthetics
["Fellowship", "Challenge"]
Core loop pitch
Each player owns one direction/action; move any hero in that direction without speaking, beat the sand timer.
Translation difficulty
Hard
Difficulty reason
Real-time silent-coop with the 'Do Something!' pawn is the entire game; AI cannot replace the panic of misaligned humans.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["role_locked_directional_action", "silent_cooperation", "shared_real_time_clock", "modular_map_reveal_on_action", "do_something_token"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (858 chars)
{
  "game_id": 209778,
  "name": "Magic Maze",
  "core_verb": "move any pawn silently",
  "decision_shape": "social",
  "reward_schedule": "immediate",
  "aesthetics": [
    "Fellowship",
    "Challenge"
  ],
  "core_loop_pitch": "Each player owns one direction/action; move any hero in that direction without speaking, beat the sand timer.",
  "mobile_translation_difficulty": "Hard",
  "translation_difficulty_reason": "Real-time silent-coop with the 'Do Something!' pawn is the entire game; AI cannot replace the panic of misaligned humans.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "role_locked_directional_action",
    "silent_cooperation",
    "shared_real_time_clock",
    "modular_map_reveal_on_action",
    "do_something_token"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).