← all games

Hell's Highway: Operation Market Garden

#2077BGG ↗

1983 · 1-4 players · 1500min · weight 3.69 · 416 ratings

v2 v3

BGG raw

ID
2077
Name
Hell's Highway: Operation Market Garden
Year
1983
Rank
5331
Min players
1
Max players
4
Playing time
1500
Min playtime
300
Max playtime
1500
Avg weight
3.6885
Num weights
61
Bayes avg
5.75642
Average
7.34231
Users rated
416
Num owned
1325
Wanting
35
Wishing
115
Num comments
212
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Dice RollingHexagon GridRatio / Combat Results TableZone of Control
Categories (2)
WargameWorld War II
Description (1392 chars)

This game is an operational level simulation of the greatest airborne campaign of World War II. In September of 1944, three Allied airborne divisions dropped up to 60 miles behind German lines in Holland to seize and hold a series of roads and bridges until British ground forces could break through the front lines to link up with the paratroopers- to create an open road to the heart of the Third Reich. Until now, the tragic yet fascinating story of Market-Garden has not been simulated on a level that allows an appreciation of the entire campaign, without bogging down in endless detail. In Hell's Highway, players trace the leaden movement of XXX Corps along its jammed highway, drop the gallant paratroopers on the key bridges, and launch the unexpected panzers against the grim Arnhem defenders. Three scenarios and numerous deployment options allow players to explore the battle with historical hindsight, or to experience first-hand the confusion of those bloody days. Information from the back of the box: Two 20" x 28" maps - connected by their short edges to create a long, thin map area Two countersheets - 520 half-inch counters 1300 meters/hex Three (3) turns/day Complexity - high. Solitaire suitability - medium. Number of players - (1 or) 2 players (also recommended for team play) Playing time - from 5 hours for a short scenario to 25 hours for a complete campaign

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).