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Sixth Fleet: Modern Naval Combat in the Mediterranean

#2073BGG ↗

1985 · 2-2 players · 360min · weight 3.33 · 573 ratings

v2 v3

BGG raw

ID
2073
Name
Sixth Fleet: Modern Naval Combat in the Mediterranean
Year
1985
Rank
5302
Min players
2
Max players
2
Playing time
360
Min playtime
360
Max playtime
360
Avg weight
3.3333
Num weights
72
Bayes avg
5.75859
Average
7.02877
Users rated
573
Num owned
1682
Wanting
21
Wishing
94
Num comments
236
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (5)
Dice RollingGrid MovementHexagon GridSecret Unit DeploymentSimulation
Categories (3)
Modern WarfareNauticalWargame
Description (1491 chars)

Sixth Fleet is a simulation game of near-future combat for control of the Mediterranean Basin. As commander of the U.S. or Soviet fleet and respective allies, you must form your ships into Task Forces and attempt to cripple the enemy’s capital ships and submarines. Your limited air assets must be carefully assigned to defensive and offensive missions. Commando, parachute and amphibious assault units stand at the ready to capture vital objectives. Most important, you must protect your supply and replenishment ships, or your fleet will be unable to maintain combat momentum. Sixth Fleet is a comprehensive simulation of the myriad elements involved in future naval confrontation. Each 8 hour game turn is broken into 3 distinct phases (sub, surface, and air) and each player takes turns choosing which phase they wish to conduct. Ex. if the US player chooses "Air", they conduct all bombing, shipping strikes, anti-sub, and interception actions for all their aircraft. Players also use their units to attempt to "detect" enemy forces so that an attack can be made. Ships and aircraft are always detected once a unit moves close enough to them, but players have to roll to try to detect subs. Optional rules include nuclear weapons and logistics. About 14 scenarios are included which range from about 60 minutes (for Introductory Scenarios) to 3 to 6 hours (for Intermediate Scenarios) to 20 or more hours (for the Advanced Scenarios). Part of Victory Games Fleet Series.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).