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Kilt Castle

#205826BGG ↗

2016 · 2-4 players · 45min · weight 2.25 · 272 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
205826
Name
Kilt Castle
Year
2016
Rank
8856
Min players
2
Max players
4
Playing time
45
Min playtime
45
Max playtime
45
Avg weight
2.25
Num weights
4
Bayes avg
5.61086
Average
6.71373
Users rated
272
Num owned
505
Wanting
19
Wishing
85
Num comments
80
Fetched at
Wed Apr 29 2026 05:34:56 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceHand ManagementTile Placement
Categories (1)
Abstract Strategy
Description (993 chars)

Description from the publisher: Kilt Castle adds a simple and highly interactive card mechanism to the classic Euro game genre of outbuilding one's opponents in an attempt to control the largest territory. The game board shows a grid of 5x5 squares. Ten cards are placed beside the first four rows in stacks of 4, 3, 2 and 1 card. On their turn, the player picks up an open card from one of the stacks next to the game board and places it in another row — always in a clockwise direction. All players whose colors are on that card (one or two) are then allowed to build a new tower or build on top of an existing tower in this particular row. Building on an open space is free, while building on top of somebody else's tower costs as many ducats as the number of "floors" already built. A player can decide to trigger a general round of scoring simply by moving the last card of any stack. High towers are a good way to claim a large, connected territory and collect a lot of ducats.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.