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Arkham Horror: The Card Game

#205637BGG ↗

2016 · 1-2 players · 120min · weight 3.57 · 47,617 ratings

v2 v3 fit 0.533

BGG raw

ID
205637
Name
Arkham Horror: The Card Game
Year
2016
Rank
20
Min players
1
Max players
2
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
3.5657
Num weights
1607
Bayes avg
7.89009
Average
8.12026
Users rated
47617
Num owned
83369
Wanting
719
Wishing
11627
Num comments
7398
Fetched at
Sat Apr 25 2026 16:15:22 GMT+0000 (Coordinated Universal Time)
Mechanisms (16)
Action PointsArea MovementCommunication LimitsCooperative GameDeck ConstructionEventsHand ManagementMap DeformationModular BoardPlayer EliminationPush Your LuckRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameStat Check ResolutionVariable Player Powers
Categories (6)
AdventureCard GameCollectible ComponentsExplorationHorrorNovel-based
Description (1807 chars)

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between role-playing and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness! In the game, you, alone or with a friend (or up to three friends with two Core Sets), become investigators within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world... The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand—and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

LLM v2 (wide)

Core verb
spend action, commit cards
Decision shape
mixed:probabilistic+combinatorial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Narrative", "Challenge", "Discovery"]
Core loop pitch
Spend 3 actions per turn investigating locations; commit cards to skill tests resolved by chaos token draw.
Translation difficulty
Medium
Difficulty reason
Branching scenario logic and chaos bag math are easy to digitize, but the deep deckbuilding metagame and licensed Lovecraft scenarios make a full port a huge content investment. No official LCG digital port exists.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["chaos_bag_resolution", "card_commit_to_skill_test", "campaign_deck_persistence", "investigator_weakness_card", "scenario_branching_state"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (998 chars)
{
  "game_id": 205637,
  "name": "Arkham Horror: The Card Game",
  "core_verb": "spend action, commit cards",
  "decision_shape": "mixed:probabilistic+combinatorial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Narrative",
    "Challenge",
    "Discovery"
  ],
  "core_loop_pitch": "Spend 3 actions per turn investigating locations; commit cards to skill tests resolved by chaos token draw.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Branching scenario logic and chaos bag math are easy to digitize, but the deep deckbuilding metagame and licensed Lovecraft scenarios make a full port a huge content investment. No official LCG digital port exists.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "chaos_bag_resolution",
    "card_commit_to_skill_test",
    "campaign_deck_persistence",
    "investigator_weakness_card",
    "scenario_branching_state"
  ],
  "confidence": 0.8
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).