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Shogun

#20551BGG ↗

2006 · 3-5 players · 120min · weight 3.36 · 14,634 ratings

v2 v3 fit 0.524

BGG raw

ID
20551
Name
Shogun
Year
2006
Rank
152
Min players
3
Max players
5
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3.3636
Num weights
1257
Bayes avg
7.18637
Average
7.50389
Users rated
14634
Num owned
14409
Wanting
668
Wishing
3814
Num comments
2947
Fetched at
Sat Apr 25 2026 16:15:33 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Action QueueArea Majority / InfluenceArea MovementAuction / BiddingCube TowerSimultaneous Action SelectionVariable Phase Order
Categories (3)
EconomicMedievalTerritory Building
Description (1010 chars)

Japan during the Sengoku or “Warring States” Period (approx. 1467-1573): each player assumes the role of a great Daimyo, leading their troops to conquer the provinces of the Japanese islands. Each Daimyo has the same 10 possible actions to develop his kingdom and score points. Each round, the players decide which of their actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cube Tower plays the leading role: cubes (representing troops) from both sides are thrown in together, and those that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points at the end of the game becomes – SHOGUN! Shogun is based on the Wallenstein game system. The game is an international edition with language-independent components and five language-dependent rule booklets. Re-implements: Wallenstein

LLM v2 (wide)

Core verb
queue ten orders, drop cubes
Decision shape
mixed:combinatorial+probabilistic
Reward schedule
mixed:delayed+variable
Aesthetics
["Challenge", "Sensation"]
Core loop pitch
Secretly assign 10 actions to provinces, reveal in turn order, resolve battles by dropping cubes through a tower.
Translation difficulty
Medium
Difficulty reason
The cube-tower randomizer is the hook and would simulate fine, but no publisher digital port exists and the long simultaneous planning fights mobile session length.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["cube_tower_battle_resolver", "simultaneous_order_assignment", "province_action_card_per_region", "two_year_economy_arc", "area_control_with_revolt", "stuck_cube_carryover"]
Confidence
0.7
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (953 chars)
{
  "game_id": 20551,
  "name": "Shogun",
  "core_verb": "queue ten orders, drop cubes",
  "decision_shape": "mixed:combinatorial+probabilistic",
  "reward_schedule": "mixed:delayed+variable",
  "aesthetics": [
    "Challenge",
    "Sensation"
  ],
  "core_loop_pitch": "Secretly assign 10 actions to provinces, reveal in turn order, resolve battles by dropping cubes through a tower.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "The cube-tower randomizer is the hook and would simulate fine, but no publisher digital port exists and the long simultaneous planning fights mobile session length.",
  "direct_digital_port": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "cube_tower_battle_resolver",
    "simultaneous_order_assignment",
    "province_action_card_per_region",
    "two_year_economy_arc",
    "area_control_with_revolt",
    "stuck_cube_carryover"
  ],
  "confidence": 0.7
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).