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Mansions of Madness: Second Edition

#205059BGG ↗

2016 · 1-5 players · 180min · weight 2.70 · 40,220 ratings

v2 v3 fit 0.523

BGG raw

ID
205059
Name
Mansions of Madness: Second Edition
Year
2016
Rank
27
Min players
1
Max players
5
Playing time
180
Min playtime
120
Max playtime
180
Avg weight
2.696
Num weights
842
Bayes avg
7.67922
Average
7.91742
Users rated
40220
Num owned
65636
Wanting
1077
Wishing
13847
Num comments
5434
Fetched at
Sat Apr 25 2026 16:15:23 GMT+0000 (Coordinated Universal Time)
Mechanisms (12)
Area MovementCooperative GameDice RollingHand ManagementMap AdditionModular BoardRole PlayingScenario / Mission / Campaign GameSolo / Solitaire GameStat Check ResolutionTraitor GameVariable Player Powers
Categories (10)
AdventureExplorationFantasyFightingHorrorMiniaturesMurder / MysteryMythologyNovel-basedPuzzle
Description (734 chars)

Mansions of Madness: Second Edition is a fully co-operative, app-driven board game of horror and mystery for one to five players that takes place in the same universe as Eldritch Horror and Elder Sign. Let the immersive app guide you through the veiled streets of Innsmouth and the haunted corridors of Arkham's cursed mansions as you search for answers and respite. Eight brave investigators stand ready to confront four scenarios of fear and mystery, collecting weapons, tools, and information, solving complex puzzles, and fighting monsters, insanity, and death. Open the door and step inside these hair-raising Mansions of Madness: Second Edition. It will take more than just survival to conquer the evils terrorizing this town.

LLM v2 (wide)

Core verb
spend action, resolve app prompt
Decision shape
mixed:probabilistic+spatial
Reward schedule
mixed:immediate+delayed
Aesthetics
["Narrative", "Discovery", "Fantasy"]
Core loop pitch
App reveals map and events; investigators spend 2 actions to explore, fight, and solve puzzles before doom rises.
Translation difficulty
Easy
Difficulty reason
The game already requires the companion app — full digitization is the next obvious step but hasn't happened. The companion app IS a partial port.
Direct digital port
Mansions of Madness companion app (iOS/Android/Steam, FFG)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["app_driven_narration", "tile_reveal_on_explore", "puzzle_minigame_inserts", "sanity_horror_track", "scenario_branching_state"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (984 chars)
{
  "game_id": 205059,
  "name": "Mansions of Madness: Second Edition",
  "core_verb": "spend action, resolve app prompt",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "mixed:immediate+delayed",
  "aesthetics": [
    "Narrative",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "App reveals map and events; investigators spend 2 actions to explore, fight, and solve puzzles before doom rises.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "The game already requires the companion app — full digitization is the next obvious step but hasn't happened. The companion app IS a partial port.",
  "direct_digital_port": "Mansions of Madness companion app (iOS/Android/Steam, FFG)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "app_driven_narration",
    "tile_reveal_on_explore",
    "puzzle_minigame_inserts",
    "sanity_horror_track",
    "scenario_branching_state"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).