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13 Minutes: The Cuban Missile Crisis, 1962

#203828BGG ↗

2017 · 2-2 players · 13min · weight 2.04 · 1,434 ratings

v2 v3

BGG raw

ID
203828
Name
13 Minutes: The Cuban Missile Crisis, 1962
Year
2017
Rank
2754
Min players
2
Max players
2
Playing time
13
Min playtime
13
Max playtime
13
Avg weight
2.0385
Num weights
52
Bayes avg
5.82093
Average
6.35431
Users rated
1434
Num owned
2925
Wanting
32
Wishing
225
Num comments
416
Fetched at
Sat Apr 25 2026 16:18:50 GMT+0000 (Coordinated Universal Time)
Mechanisms (3)
Area Majority / InfluenceCampaign / Battle Card DrivenHand Management
Categories (3)
Card GameModern WarfarePolitical
Description (812 chars)

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).