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2016 · 1-6 players · 120min · weight 2.54 · 12,147 ratings
v2 ✓v3 —
BGG raw
ID
203420
Name
EXIT: The Game – The Abandoned Cabin
Year
2016
Rank
178
Min players
1
Max players
6
Playing time
120
Min playtime
60
Max playtime
120
Avg weight
2.5377
Num weights
199
Bayes avg
7.07734
Average
7.40331
Users rated
12147
Num owned
17765
Wanting
117
Wishing
1343
Num comments
1934
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Cooperative Game
Categories (3)
DeductionPuzzleReal-time
Description (573 chars)
Everyone meant to use the cabin only as a shelter for the night, but come the morning the door has been secured by a combination lock, with no one knowing the combination of numbers that will let them leave. The windows are barred as well. An enigmatic spinning code dial and a mysterious book is all that you have to go on. Can you escape from this abandoned cottage? In Exit: The Game – The Abandoned Cabin, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit.
LLM v2 (wide)
Core verb
decode clue, dial combination
Decision shape
combinatorial
Reward schedule
immediate
Aesthetics
["Challenge", "Discovery", "Fellowship"]
Core loop pitch
Find clues across cards/booklet, combine numbers/symbols on the decoder disk to unlock the next puzzle.
Translation difficulty
Hard
Difficulty reason
Single-use puzzles depend on physical destruction (folding, tearing, marking). The tactile aha is hard to translate; digital escape rooms are a different feel.
Direct digital port
EXIT The Game – Trial of the Griffin (Steam, Kosmos)
Port kind
first_party
Closest loop translation
The Room
Primitive tags
["decoder_wheel_lookup", "single_use_components", "lateral_thinking_puzzles", "hint_with_score_penalty", "physical_artifact_manipulation"]
Confidence
0.8
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (963 chars)
{
"game_id": 203420,
"name": "EXIT: The Game – The Abandoned Cabin",
"core_verb": "decode clue, dial combination",
"decision_shape": "combinatorial",
"reward_schedule": "immediate",
"aesthetics": [
"Challenge",
"Discovery",
"Fellowship"
],
"core_loop_pitch": "Find clues across cards/booklet, combine numbers/symbols on the decoder disk to unlock the next puzzle.",
"mobile_translation_difficulty": "Hard",
"translation_difficulty_reason": "Single-use puzzles depend on physical destruction (folding, tearing, marking). The tactile aha is hard to translate; digital escape rooms are a different feel.",
"direct_digital_port": "EXIT The Game – Trial of the Griffin (Steam, Kosmos)",
"closest_loop_translation": "The Room",
"primitive_tags": [
"decoder_wheel_lookup",
"single_use_components",
"lateral_thinking_puzzles",
"hint_with_score_penalty",
"physical_artifact_manipulation"
],
"confidence": 0.8
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).