2016 · 1-6 players · 150min · weight 2.52 · 7,382 ratings
BGG raw
Description (1006 chars)
As the subjects of a medical study, the players have checked into a lab, but while they're on time at the site, no one else seems to be there — then they realize that something seems wrong here. Steam has started emerging from one of the test tubes, and they've all gotten dizzy to the point of passing out. When they awaken, they discover that the door is locked and no other way out seems possible. Only a notebook and an enigmatic spinning code dial seem to offer any clues for how to escape the lab... In Exit: The Game – The Secret Lab, players must use their team spirit, creativity, and powers of deduction to crack codes, solve puzzles, collect objects, and earn their freedom bit by bit. Extra material: It is highly recommended that you have pens/pencils, writing paper and scissors at hand when you play the game. Note: There is a printing error in the first English Edition on the 2nd 'Star' clue card. Please refer to the forums if you are confused after using that clue card.
LLM v2 (wide)
Raw v2 JSON (940 chars)
{
"game_id": 203417,
"name": "EXIT: The Game – The Secret Lab",
"core_verb": "solve puzzle, enter code",
"decision_shape": "combinatorial",
"reward_schedule": "immediate",
"aesthetics": [
"Challenge",
"Discovery",
"Narrative"
],
"core_loop_pitch": "Inspect components, solve a puzzle to derive a 3-digit code, dial it on the wheel to unlock the next clue.",
"mobile_translation_difficulty": "Hard",
"translation_difficulty_reason": "The fun is destructive physical manipulation — folding, cutting, marking cards. A digital app loses the tactile aha; the existing Kosmos app is just a hint timer.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "The Room",
"primitive_tags": [
"destructible_components",
"decoder_wheel_lookup",
"escalating_hint_penalty",
"one_shot_legacy_consumable",
"cross_component_cipher"
],
"confidence": 0.8
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).