← all games
2016 · 3-5 players · 60min · weight 2.38 · 7,221 ratings
v2 ✓v3 —
BGG raw
ID
202408
Name
Adrenaline
Year
2016
Rank
600
Min players
3
Max players
5
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.3789
Num weights
161
Bayes avg
6.58738
Average
6.97553
Users rated
7221
Num owned
9380
Wanting
172
Wishing
1498
Num comments
1505
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (8)
Action PointsArea Majority / InfluenceGrid MovementHand ManagementKill StealModular BoardOpen DraftingTake That
Categories (4)
FightingMiniaturesScience FictionVideo Game Theme
Description (644 chars)
In the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament? Play a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!
LLM v2 (wide)
Core verb
move, grab, shoot opponents
Decision shape
mixed:spatial+combinatorial
Reward schedule
mixed:immediate+variable
Aesthetics
["Challenge", "Sensation", "Fellowship"]
Core loop pitch
Spend action points to run, scoop ammo and weapons, then unload combos for kill-shot points before respawning faster.
Translation difficulty
Medium
Difficulty reason
Diceless damage, grid movement and frag-counting are an obvious FPS-on-a-grid that ports cleanly; no official board-game port exists despite the video-game framing.
Direct digital port
—
Port kind
—
Closest loop translation
none yet
Primitive tags
["damage_track_kill_steal", "weapon_loadout_combo", "respawn_faster_when_hurt", "frag_majority_scoring", "grid_arena_los_shooter"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (963 chars)
{
"game_id": 202408,
"name": "Adrenaline",
"core_verb": "move, grab, shoot opponents",
"decision_shape": "mixed:spatial+combinatorial",
"reward_schedule": "mixed:immediate+variable",
"aesthetics": [
"Challenge",
"Sensation",
"Fellowship"
],
"core_loop_pitch": "Spend action points to run, scoop ammo and weapons, then unload combos for kill-shot points before respawning faster.",
"mobile_translation_difficulty": "Medium",
"translation_difficulty_reason": "Diceless damage, grid movement and frag-counting are an obvious FPS-on-a-grid that ports cleanly; no official board-game port exists despite the video-game framing.",
"direct_digital_port": null,
"direct_digital_port_kind": null,
"closest_loop_translation": "none yet",
"primitive_tags": [
"damage_track_kill_steal",
"weapon_loadout_combo",
"respawn_faster_when_hurt",
"frag_majority_scoring",
"grid_arena_los_shooter"
],
"confidence": 0.6
}LLM v3 (deep)
Not yet enriched at v3 (deep pass).