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Targui

#202BGG ↗

1988 · 2-4 players · 120min · weight 2.39 · 798 ratings

v2 v3

BGG raw

ID
202
Name
Targui
Year
1988
Rank
6028
Min players
2
Max players
4
Playing time
120
Min playtime
120
Max playtime
120
Avg weight
2.3871
Num weights
62
Bayes avg
5.71248
Average
6.40576
Users rated
798
Num owned
1836
Wanting
21
Wishing
61
Num comments
218
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Modular BoardPlayer EliminationTile PlacementVariable Set-up
Categories (2)
ArabianWargame
Description (1306 chars)

Conquer and occupy the valuable desert grounds. And also keep your home village! By tactically moving groups of camels through the different desert grounds and by using its specialties you can rule the desert. -- from the rulebook Targui has a board made of large square tiles representing the different types of desert ground. These provide varying economic and strategic value, from 0-5, and with a salt mine in the center, random distribution (with a little tinkering) makes a varied map each game. Players have a village tile which they place on the outer edge, and start with some camels and money. Your turn simply consists of moving and buying camels, expanding your control of the land. Targui has very simple mechanisms, and is in effect a simple rolling war game with obvious tactics. But the random turn order creates a wonderful world of rapidly shifting alliances, with players making and breaking promises within moments. The winner is not the one with most money or camels, but with the most economic value under their control. The game plays nicely with 3 or 4 players. However, Targui is a long game. Eight rounds takes about three hours, so using the whole deck of 20 fortune cards makes for an over-long game. If you enjoy Risk or light wargaming, then you'll get a lot from Targui.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).