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Tiny Epic Quest

#201921BGG ↗

2017 · 1-4 players · 60min · weight 2.69 · 8,000 ratings

v2 v3

BGG raw

ID
201921
Name
Tiny Epic Quest
Year
2017
Rank
597
Min players
1
Max players
4
Playing time
60
Min playtime
30
Max playtime
60
Avg weight
2.6879
Num weights
157
Bayes avg
6.57102
Average
6.94231
Users rated
8000
Num owned
20929
Wanting
179
Wishing
1994
Num comments
1785
Fetched at
Sat Apr 25 2026 16:16:06 GMT+0000 (Coordinated Universal Time)
Mechanisms (4)
Area MovementDice RollingModular BoardPush Your Luck
Categories (5)
AdventureExplorationFantasyFightingVideo Game Theme
Description (2161 chars)

A world of peace has been torn asunder by the opening of a vile portal from the goblin kingdom. Nasty goblins pour into the peaceful groves and villages of the elf world, setting the realm ablaze. Now you, the heroes, must quest in order to right this wrong. There are two paths to victory: closing the portal or slaying all the goblins. Which one will you choose? Either way, your quests will be aided by the help of the surviving mushroom folk — and by the epic items that have been lost in the realm's deep dungeons. The world is ending quickly, so you must act fast to save it, but you also need to know when your luck will run out... In Tiny Epic Quest, players embark on a sandbox adventure. Each player controls a band of three elf heroes questing to save the world and the sacred mushroom folk from the intruding goblins. Each round is broken into two phases: day and night. During the day, players travel far and wide, visiting villages to acquire quests, monuments to learn powerful spells, mushroom groves to seek guidance, and treacherous locations in search of artifacts! Acquiring artifacts empower the heroes with unique abilities; this may improve a heroes' movement or combat, or their ability to learn spells or mitigate harmful dice rolls. Heroes must travel by foot, by horse, by raft, by boat and by gryphon to get to everywhere they need to go to satisfy their quests — or to position themselves for what night brings. As each type of movement is different, and limited, players need to take careful consideration when traveling, and how they travel, if they wish to accomplish all of their goals. During the night, players must face the challenge of their quests, and decisions, by rolling dice, hoping for fortune, and knowing when to quit. Will you press on? Or is it time to save your progress and rest? Tomorrow is another day. The game ends once the portal is closed or all the goblins have been eradicated. The player who has acquired the most victory points by slaying goblins, learning spells, and completing quests is crowned the winner! For a deluxe edition of this game, see Tiny Epic Quest: Deluxe Edition

LLM v2 (wide)

Core verb
move heroes, push luck dice
Decision shape
mixed:probabilistic+spatial
Reward schedule
mixed:immediate+variable
Aesthetics
["Challenge", "Discovery", "Fantasy"]
Core loop pitch
By day, sail and ride heroes around a modular map; by night, push your luck on quest dice before sleeping safely.
Translation difficulty
Easy
Difficulty reason
Push-your-luck quest dice plus map traversal is a great fit for mobile, but only a Tabletop Simulator DLC exists today, no native app.
Direct digital port
Port kind
Closest loop translation
none yet
Primitive tags
["day_night_loop", "push_your_luck_quest_resolve", "movement_type_per_terrain", "item_meeple_equipment", "branching_victory_paths"]
Confidence
0.6
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (930 chars)
{
  "game_id": 201921,
  "name": "Tiny Epic Quest",
  "core_verb": "move heroes, push luck dice",
  "decision_shape": "mixed:probabilistic+spatial",
  "reward_schedule": "mixed:immediate+variable",
  "aesthetics": [
    "Challenge",
    "Discovery",
    "Fantasy"
  ],
  "core_loop_pitch": "By day, sail and ride heroes around a modular map; by night, push your luck on quest dice before sleeping safely.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Push-your-luck quest dice plus map traversal is a great fit for mobile, but only a Tabletop Simulator DLC exists today, no native app.",
  "direct_digital_port": null,
  "direct_digital_port_kind": null,
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "day_night_loop",
    "push_your_luck_quest_resolve",
    "movement_type_per_terrain",
    "item_meeple_equipment",
    "branching_victory_paths"
  ],
  "confidence": 0.6
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).