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Sagrada

#199561BGG ↗

2017 · 1-4 players · 45min · weight 1.92 · 47,623 ratings

v2 v3 fit 0.474

BGG raw

ID
199561
Name
Sagrada
Year
2017
Rank
127
Min players
1
Max players
4
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
1.9175
Num weights
1042
Bayes avg
7.32524
Average
7.46942
Users rated
47623
Num owned
80434
Wanting
855
Wishing
10079
Num comments
6564
Fetched at
Sat Apr 25 2026 16:15:31 GMT+0000 (Coordinated Universal Time)
Mechanisms (10)
ContractsDice RollingEnd Game BonusesGrid CoverageOpen DraftingPattern BuildingSet CollectionSolo / Solitaire GameTurn Order: ProgressiveVariable Set-up
Categories (3)
Abstract StrategyDicePuzzle
Description (912 chars)

Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece. In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color. Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the other players to use them. The highest scoring window artisan wins!

LLM v2 (wide)

Core verb
draft die, place in grid
Decision shape
mixed:combinatorial+spatial
Reward schedule
delayed
Aesthetics
["Challenge", "Expression", "Sensation"]
Core loop pitch
Draft a colored die from a pool and slot it into your stained-glass grid without breaking adjacency rules.
Translation difficulty
Easy
Difficulty reason
Already done well by Dire Wolf Digital. Dice drafting and grid constraints translate naturally to touch.
Direct digital port
Sagrada (Steam/iOS/Android, Dire Wolf Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["dice_drafting_pool", "grid_adjacency_constraint", "color_value_dual_constraint", "tool_card_rule_break", "pattern_template_personal_board"]
Confidence
1
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (884 chars)
{
  "game_id": 199561,
  "name": "Sagrada",
  "core_verb": "draft die, place in grid",
  "decision_shape": "mixed:combinatorial+spatial",
  "reward_schedule": "delayed",
  "aesthetics": [
    "Challenge",
    "Expression",
    "Sensation"
  ],
  "core_loop_pitch": "Draft a colored die from a pool and slot it into your stained-glass grid without breaking adjacency rules.",
  "mobile_translation_difficulty": "Easy",
  "translation_difficulty_reason": "Already done well by Dire Wolf Digital. Dice drafting and grid constraints translate naturally to touch.",
  "direct_digital_port": "Sagrada (Steam/iOS/Android, Dire Wolf Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "dice_drafting_pool",
    "grid_adjacency_constraint",
    "color_value_dual_constraint",
    "tool_card_rule_break",
    "pattern_template_personal_board"
  ],
  "confidence": 1
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).