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The Fog of War

#197439BGG ↗

2016 · 2-2 players · 120min · weight 3.00 · 371 ratings

v2 v3 v4 wide v4 deep

BGG raw

ID
197439
Name
The Fog of War
Year
2016
Rank
5798
Min players
2
Max players
2
Playing time
120
Min playtime
90
Max playtime
120
Avg weight
3
Num weights
18
Bayes avg
5.72587
Average
7.19257
Users rated
371
Num owned
955
Wanting
67
Wishing
316
Num comments
157
Fetched at
Wed Apr 29 2026 05:34:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Advantage TokenArea MovementBetting and BluffingHand ManagementSecret Unit DeploymentSudden Death EndingTurn Order: Stat-Based
Categories (3)
BluffingWargameWorld War II
Description (1882 chars)

For months you've been planning and gathering forces for the largest invasion of the war. Your opponent knows that you are preparing a major strike, but do they know where? Suddenly you receive reports that a spy has gained information about your operation, and the enemy shifts their defensive forces. But do they know the full extent of your plans? Should you call off the invasion and plan for a new attack? Or risk disaster against a prepared enemy? This is the fog of war... The Fog of War is a two-player grand strategic game covering the European theater of World War II from 1940 to 1944. One player plays the Axis forces, and the other the Allies. The game does not have units that move around a map; instead the game focuses on the planning and intelligence aspects of the war. Each player has a deck of cards that represent the army, navy, and other assets of their nations. A map shows the 28 land and sea provinces over which the players are battling. You defend a province by placing cards face down on the map. If you wish to attack a province, you must plan an "operation" to do so by creating one on your operation wheel. The wheel is a unique way of forcing players to commit to operations in advance, while giving opportunities for intelligence gathering and bluffing. An operation consists of a province card that shows the target of the operation, plus one or more cards to conduct the attack. All of these cards are placed face down, so your opponent does not know the target of the operation or the strength of the cards that are taking part. Each turn, the dial on the operation wheel is rotated by one position. This controls when an operation can be launched and any attack or defense bonuses that apply. In addition to combat forces for attack or defense, you may also spend Intel tokens to investigate your opponent’s operations and defenses.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).

LLM v4 wide (controlled-vocab primitives)

Not yet enriched at v4 (wide pass).

LLM v4 deep (archetype fit)

Not in the v4 deep-pass top-20% slice.