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Charterstone

#197376BGG ↗

2017 · 1-6 players · 75min · weight 2.86 · 15,345 ratings

v2 v3 fit 0.290

BGG raw

ID
197376
Name
Charterstone
Year
2017
Rank
174
Min players
1
Max players
6
Playing time
75
Min playtime
45
Max playtime
75
Avg weight
2.8571
Num weights
322
Bayes avg
6.88799
Average
7.17539
Users rated
15345
Num owned
26906
Wanting
361
Wishing
4934
Num comments
2986
Fetched at
Sat Apr 25 2026 16:15:34 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Catch the LeaderHand ManagementLegacy GameOpen DraftingScenario / Mission / Campaign GameSolo / Solitaire GameWorker Placement
Categories (3)
City BuildingEconomicMedieval
Description (981 chars)

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter. In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions. Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability. Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

LLM v2 (wide)

Core verb
place worker, unlock crate
Decision shape
combinatorial
Reward schedule
mixed:delayed+engine_compounding
Aesthetics
["Discovery", "Narrative", "Challenge"]
Core loop pitch
Place workers, build buildings that become permanent action spaces, opening crates that change rules across 12 games.
Translation difficulty
Medium
Difficulty reason
Already ported by Acram Digital. Legacy unlock system fits digital well, but persistent state across 12 sessions needs careful save management.
Direct digital port
Charterstone: Digital Edition (Steam/iOS/Android/Switch, Acram Digital)
Port kind
first_party
Closest loop translation
none yet
Primitive tags
["legacy_persistent_unlocks", "rule_reveal_via_crates", "action_space_construction", "campaign_arc_pacing", "shared_evolving_board"]
Confidence
0.85
Extracted at
Mon Apr 27 2026 11:40:03 GMT+0000 (Coordinated Universal Time)
Raw v2 JSON (972 chars)
{
  "game_id": 197376,
  "name": "Charterstone",
  "core_verb": "place worker, unlock crate",
  "decision_shape": "combinatorial",
  "reward_schedule": "mixed:delayed+engine_compounding",
  "aesthetics": [
    "Discovery",
    "Narrative",
    "Challenge"
  ],
  "core_loop_pitch": "Place workers, build buildings that become permanent action spaces, opening crates that change rules across 12 games.",
  "mobile_translation_difficulty": "Medium",
  "translation_difficulty_reason": "Already ported by Acram Digital. Legacy unlock system fits digital well, but persistent state across 12 sessions needs careful save management.",
  "direct_digital_port": "Charterstone: Digital Edition (Steam/iOS/Android/Switch, Acram Digital)",
  "closest_loop_translation": "none yet",
  "primitive_tags": [
    "legacy_persistent_unlocks",
    "rule_reveal_via_crates",
    "action_space_construction",
    "campaign_arc_pacing",
    "shared_evolving_board"
  ],
  "confidence": 0.85
}

LLM v3 (deep)

Not yet enriched at v3 (deep pass).