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Bloodborne: The Card Game

#195856BGG ↗

2016 · 3-5 players · 45min · weight 2.04 · 4,206 ratings

v2 v3

BGG raw

ID
195856
Name
Bloodborne: The Card Game
Year
2016
Rank
1224
Min players
3
Max players
5
Playing time
45
Min playtime
30
Max playtime
45
Avg weight
2.0412
Num weights
97
Bayes avg
6.27534
Average
6.84797
Users rated
4206
Num owned
7768
Wanting
68
Wishing
849
Num comments
781
Fetched at
Sat Apr 25 2026 16:16:55 GMT+0000 (Coordinated Universal Time)
Mechanisms (7)
Dice RollingEnd Game BonusesHand ManagementKill StealPush Your LuckSimultaneous Action SelectionTake That
Categories (4)
Card GameFantasyHorrorVideo Game Theme
Description (1275 chars)

Bloodborne: The Card Game is based on the Chalice Dungeons in the video game Bloodborne — the ever-changing labyrinths and tombs carved out by the Great Ones beneath the fallen city of Yharnam, where horrifying creatures reside. Players compete to kill monsters and take their blood. In general, Bloodborne is a game about risk management with a bit of group think, inventory management/upgrades, and tactical play. You start with a hand of basic weapons, which you get to upgrade to improve your fighting combos and capabilities. Each turn, one monster chosen at random attacks players, who fight back as a team, with everyone playing a card from their hand simultaneously to attempt to kill the monster. Players collect blood from the monster, assuming it dies, based on how much damage they dealt. Monsters can fight back with exploding dice that can potentially deal infinite damage. Players can fight as long as they want, but if they die in combat, they lose their progress. Players can opt out of fighting to bank their blood and save it permanently. Collected blood counts as victory points. Says designer Eric M. Lang, "My goal with Bloodborne was to channel the intensity and frustration of the video game into a contest between players. Lots of death."

LLM v2 (wide)

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LLM v3 (deep)

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