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The Mysteries of Peking

#1950BGG ↗

1987 · 2-6 players · 30min · weight 1.31 · 1,492 ratings

v2 v3

BGG raw

ID
1950
Name
The Mysteries of Peking
Year
1987
Rank
8120
Min players
2
Max players
6
Playing time
30
Min playtime
30
Max playtime
30
Avg weight
1.3137
Num weights
102
Bayes avg
5.59129
Average
5.82452
Users rated
1492
Num owned
3291
Wanting
13
Wishing
95
Num comments
329
Fetched at
Sat Apr 25 2026 16:27:17 GMT+0000 (Coordinated Universal Time)
Mechanisms (1)
Roll / Spin and Move
Categories (2)
DeductionMurder / Mystery
Description (1082 chars)

As one of the best detectives in Chinatown, you'll have to solve one of the mysteries in the casebook and reveal the criminal. To get clues, you must go to the different witnesses and interrogate them. You may move the dragons with the help of fortune cookies and prevent the other detectives from getting there before you. When you discover the culprit, you must go to the dragon he is hiding in. The most important witnesses are the Spy and the Wise Man, so you must reach them as soon as possible in order to get vital information for the case. The Wise Man will tell you which of the witnesses is lying, and the Spy will tell you where the culprit is hiding. But you'll have to visit the rest of the witnesses around the board to get the description of the culprit.. Does he have glasses, a scar, a mustache or a hat? But beware! Some witnesses will have nothing useful to tell you! The game includes 3 decoders in order to decipher clues: a red filter to look at general clues, a mirror to look at the "wise man" clue, and a mask card to check the culprit in the casebook.

LLM v2 (wide)

Not yet enriched at v2 (wide pass).

LLM v3 (deep)

Not yet enriched at v3 (deep pass).